Quote Originally Posted by ValStormbreaker View Post
Again, it doesn't seem like you really understand how the job works, and that's the entire problem... rather than you learning and understanding, you're making assumptions in spite of understanding. When changes are made to cater to players like yourself, who in all likelihood aren't going to seriously main the job in any endgame content, the rest of us who WERE interested in doing so get shafted in the process. This is the price of accessibility, and it's often not worth the cost. Pleasing players who are not likely to stick with the job in the long term often comes at the cost of making the job clumsy and problematic for the people who wish to main it.

The same goes for Black Mage, which is not only not so rigid at all, and has even greater flexibility than it did back in SB due to a lot of instant casts it didn't have before. It's also not an immobile turret as many bad players claim; it is highly mobile, but just uses unorthodox mobility through multiple kinds of teleports, triple-casting, swiftcast and slide casting, but because of how dumbed down the game has gotten, a lot of players have learned they can get away with not making use of these tools and staying put. That's not necessarily the best way to play the job, just what people have learned they can get away with.

If you truly hate rigidity, and you're going to call Black Mage and Monk the worst offenders as a Paladin main at level 58... you fall into the category of someone who shouldn't be listened to because you aren't experienced enough to know what you're talking about. Get to max level and unlock your entire kit first, and then learn how the jobs work before you judge them. This isn't a game where you learn as you go, you have to unlock your entire toolbox worth of tools and then figure out how they all work together before you can assess how fun or flexible their kits are. Black Mage was atrocious to level, but incredibly fun at max level, so the leveling experience is not truly indicative of what the jobs will be like later.

Judging a job based on an incomplete set of tools is like judging a book by its cover.
Haha I get it, you hate the changes and are taking it out on me for being under-leveled and not being qualified for this discussion but the thread exists asking who were these changes made for and why and I'm just popping in here to say most likely they were for people like me, and I like them xD

But as much as it sucks, a devs are not required to cater to those in the 99th percentile of a job or whatever :P