I think the Monk rework turned out really good, it might have still some minor issues but overall, i think that Job is heading into a good direction.
I think the Monk rework turned out really good, it might have still some minor issues but overall, i think that Job is heading into a good direction.

These aren't "minor" issues. RoE's rework makes it impossible to do any of the fights in the previous two raid tiers without suffering a 30% DPS loss, which is catastrophic. The job is now slower due to the "always be in Fists of Fire" requirement, with the other two elemental fists being now outright useless in combat, since it also reduces our movement speed, making it more difficult to disengage for certain mechanics. Also, it is more boring because there is now less to do, when the major complaint of 5.0 MNK was that they removed too much and needed to put stuff back as the job felt slow and clunky. Baking GL into the job as a trait didn't actually change any of the rotations, either. The clumsy rotations are still the same, even without Anatman there, because Anatman wasn't the only thing that made the rotations clunky or clumsy. There were other issues, too. SSS is still not going to be used by 99% of people as a disengage tool because the recast time is still too slow, resulting in a DPS loss over just re-engaging with your regular GCD moves. The movement speed addition doesn't change that. Anatman is still in the game, it still clogs hotbar space instead of something better, and it's now even more useless than it was before.
All of these things actually make Monk fit the battle content WORSE than before. Even if you were to argue that the GL change itself was good... the other changes were not.
See, I'm not just making an empty statement like "it might have some minor issues overall, I think that the job is headed in a good direction,". I'm actually breaking down what the changes are, and how they affect gameplay, and assessing the impact of the changes. I can back up what I'm saying there. You'd have to address all of these points and explain to me how you think this constitutes moving in a "good" direction when the job now no longer fits the battle content. I won't deny that some of the adjustments were good, such as not having to spam Form Shift in dungeons anymore... but the drawbacks now grossly outweigh the positives. I can't call this a "good direction" with a straight face when a lot of the changes don't actually change anything, like in the case of SSS, while others make the job no longer fit the battle content, like in the case of RoE.
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