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  1. #28
    Player
    acceleratedben's Avatar
    Join Date
    Nov 2020
    Posts
    8
    Character
    Speedy Ben
    World
    Alpha
    Main Class
    Monk Lv 90
    I never though i would say *i liked 5.3 mnk better* but here we go:

    This rework is completely terrible and will make it so BLU actually overtakes MNK in playerbase

    MNK mains already complained about the boring rotation and rng chakra messing you up, guess what, it's even worse now.
    -TK might as well not exist now, it was rarely used before but at least you had to think about using it.
    -anatman is actually useless now
    -burst window is overloaded with rng ogcd drifting and needs 0 setup. Basically it's s trick attack window now but you need more meele uptime for it
    -pb change did nothing for people who are able to press buttons
    -fists "lol"
    -double true is dead, and with it the only *depth* your 123 rotation had (and with depth I mean trying extra hard to have full uptime and no clipping which is something you should do anyways, but at least it was extra encouraging and I honestly think it made a lot of players improve)
    -RoE is worse and makes burst windows even more overloaded when it aligns with certain boss mechanics
    -Gl changes nothing except being an elaborate joke when sqaure told us that "it's stressful to upkeep"

    Square tries so hard to make the job (well and every other), appealing to people who find pressing 1 button every 2.5 seconds stressfull and take their dps advice from youtubers than are critfishing in stone sea sky in their rotation videos

    But guess what, those people will drop the job anyway after next week because:
    -Positional are wayyyyy to hard, spending time playing a job so you gain muscle memory and can completely ignore them is way too much work and only for toxic elitists, who have the audacity to tell me, a battle mentor, to stop using cure 1 for free procs and use holy
    -burst phase still requires basic uptime so why not just use ninja and have the same thing but simpler with more dmg
    -Damage isn't overtuned so they can't feel good about their 140k midare crits and tell other people to git gud because they pressed a button
    -needs uptime
    -some more crying about positionals
    -sss is an amazing disengage tool for the most part, although lacking the backup of mobility in the mnk skill set for optimal use. Problem is you have to think about when to press it so it's useless

    The only time square is doing fun things with mnk is when they mess up and the community comes up with actually interesting ideas, example tk rotation
    (5)
    Last edited by acceleratedben; 12-10-2020 at 04:33 PM.