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  1. #11
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
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    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SturmChurro View Post
    They just need to add more relevant content to do with endgame gear. Aside from high end raid.
    That would just mean more high end raid style content. While it is semi popular, its not the core of the audience so this idea is doomed to be on repeat on the forums. Devs make more content for the core and less for the fringe so unless high end raids suddenly become the most popular thing in FFXIV they aren't going to put more in, that would also mean less new and lower level players so they might also just stop making content like FFXI.
    (1)

  2. #12
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bsrking5 View Post
    That would just mean more high end raid style content. While it is semi popular, its not the core of the audience so this idea is doomed to be on repeat on the forums. Devs make more content for the core and less for the fringe so unless high end raids suddenly become the most popular thing in FFXIV they aren't going to put more in, that would also mean less new and lower level players so they might also just stop making content like FFXI.
    It wouldn't really mean more complex stuff like high end raid content, it means more things tuned to expected at patch gear levels.

    Right now the content in each 2 patch cycle is designed so that everyone has at a minimum:
    • Uncapped Tomestone gear -30 - Even number patch expert dungeon.
    • Uncapped Tomestone gear -15 - Even number patch normal mode trial
    • Uncapped Tomestone gear -10 - Odd number patch expert dungeon
    • Uncapped Tomestone gear -5 - Odd numbered patch normal mode trial and Alliance Raid
    • Augmented Uncapped Tomestone gear/Savage gear - Normal Mode Raid and Even numbered patch EX trial.
    • Normal Mode Raid gear - Odd numbered patch EX trial.
    • New Crafted gear/Capped Tomestone gear/Alliance Raid gear - Savage Mode Raids
    • Augmented Tomestone gear/Savage gear - Ultimate

    Most active players and savage raiders tend to be overgeared for everything outside Savage/Ultimate in odd numbered patches while quickly outgearing everything but Savage/Ultimate in even numbered patches.

    What is being asked for is midcore complexity content tuned for Normal Mode Raid gear and/or capped tomestone gear. We are getting lots of "catch up" gear but have little to catch to.
    (7)

  3. #13
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Ultimatecalibur View Post
    What is being asked for is midcore complexity content tuned for Normal Mode Raid gear and/or capped tomestone gear. We are getting lots of "catch up" gear but have little to catch to.
    At the very least, that is not what the OP asked for. The OP wants for gear, especially gear from high end content, to be able to make them feel powerful.

    Therefore,

    Most active players and savage raiders tend to be overgeared for everything outside Savage/Ultimate in odd numbered patches while quickly outgearing everything but Savage/Ultimate in even numbered patches.
    That would be the ideal situation for the OP.
    (0)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Araxes View Post
    I mean, whats the Point of grinding Savagegear every Week when it gets downsynced in almost everything that is not current Patch? Except Bozja of course. This gets Gearsync even though it is "current" content.

    there will probably be people jumping at me now: "So we dont burn through every dungeon in 5 minutes."
    There are actually fewer max level instances that sync you down to a certain ilv opposed to those that only have a min ilv requirement. And the current treasure dungeon actually syncs players up to ilv505. Then there is the matter of really only needing BiS gear for content that is current. The argument I have is identical to those who wish to have their max level skills on lower level content: If you want to be at max power, then queue up for the most current content.

    Not many peeps are going to use an argument that supports longer dungeon runs. However, instances like Amaurot and Shiva Unreal will sync players to a certain ilv in order to maintain a certain level of difficulty.

    It is probably just me but i would really like less Syncing in Dungeons or Content from the current Expansion when using Roulette. I mean, it is the sole reason i dont touch lvl 80 Roulette cause i dont want to Tank yet another Run in Amaurot with nerfed down Equipment.

    Am i alone with that opinion or are there any others who see the downscaling in current expansion content as a defeat of purpose?
    I for one support this kind of sync system that way mechanics cannot be ignored. You should probably be happy that they don't use this more frequently, because they could easily make this change to roulettes such as Alliance Raids and Trials, but the devs allow players to steamroll some of these instances.

    I do see your side of things, and understand your frustration with grinding gear and then getting synced down. Similar to what I said earlier, a similar pain is felt when you are synced to a lower level, and a lot of players avoid roulettes that do this if they can help it. It's important though as it maintains the incentive to run the newest content. It really doesn't make a whole lot of sense to allow players to be at max power when the roulette throws them in old content.

    Your frustration is shared, and I have suggested that a way to handle it is there needs to be two roulette systems that accommodates players wanting exp (older content), and those wanting tomes (newest content with certain exceptions). Dungeons already do this by separating Expert from everything else. Inside Expert, you will always be at max power, or what your gear allows. However, they can do this with Trials, Raids and Alliance raids as well. 80 dungeons should remain separate because even though you might get synced down, you won't have to worry about losing any skills for that roulette.
    (0)

  5. #15
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by linayar View Post
    At the very least, that is not what the OP asked for. The OP wants for gear, especially gear from high end content, to be able to make them feel powerful.
    If they want to feel powerful they can just unsycn like Copperbell normal. No the OP wants to faceroll roulettes just so they don't have to deal with new/bad players and get all the rewards for doing so.
    (0)

  6. 12-03-2020 02:33 PM

  7. #16
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Gemina View Post
    Your frustration is shared, and I have suggested that a way to handle it is there needs to be two roulette systems that accommodates players wanting exp (older content), and those wanting tomes (newest content with certain exceptions). Dungeons already do this by separating Expert from everything else. Inside Expert, you will always be at max power, or what your gear allows. However, they can do this with Trials, Raids and Alliance raids as well. 80 dungeons should remain separate because even though you might get synced down, you won't have to worry about losing any skills for that roulette.
    Separating expert roulette dungeons from the other max level dungeons is a mistake in my opinion. In fact, I would rather they combine expert and max level dungeon roulettes into one max level roulette and also combine leveling and previous max level dungeon roulettes into one leveling roulette.

    I also don't think the community would be served well by separating the roulettes for trials, normal raids, and alliance raids when the point is to get people together. The only reason why separating the roulettes work for expert dungeons (which I still think is a mistake regardless) is because it's one way to gear in current patch. So you can do daily expert roulette and get a chance to gear without having to grind continuously. Normal trials have no gear reward and raids have loot lockout, so they're no good as a daily gearing method.

    Quote Originally Posted by Bsrking5 View Post
    If they want to feel powerful they can just unsycn like Copperbell normal. No the OP wants to faceroll roulettes just so they don't have to deal with new/bad players and get all the rewards for doing so.
    Well, their exact reason for why they want to be overpowered doesn't really matter. I'm just pointing out it's the opposite of what Ultimatecalibur is saying.
    (0)
    Last edited by linayar; 12-03-2020 at 02:50 PM.

  8. 12-03-2020 04:14 PM

  9. #17
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by linayar View Post
    It's to make people do new/max level content more when the new patch is released.
    You can still release the new gear and not need to release an entire new set of tomestones. I mean, worst case the player hoards 2000 and can buy a few pieces for one job. Just make all current expansion gear decrease in tomestone price as the expansion cycle goes on.

    Horizontal progression tends to mean holding on to more gears, so I prefer vertical progression.
    To each their own. As is, I've capped out on this expansion for the most part with little really to do. I could get better gear, but I can already complete all the content I want to do with what I have with friends of similar iLVL, so it's not really a useful investment in time to get better gear that'll just get outclassed in a month or three. With horizontal I could at least get some gear sets for wild shenanigans. Completely different game, but as an example I took a lot of time building up my WHM in FFXI to get be a dual-wielding tanky-haste-nightmare that I could solo a lot of things with. Not necessary for content, but it was something fun to work towards.

    Because augmented tomestone gears are near equivalent to Savage gears.
    I still don't see why the very first dungeon in the next expansion can't be equal to endgame raid gear of the previous expansion; It's effectively pointless gear as soon as the expansion drops.
    (0)

  10. #18
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    Jul 2020
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    Quote Originally Posted by usernameuwu View Post
    you complain about not being able to use i500 gear in amaurot, but eventually we probably will be able to.
    We still have item level sync for certain dungeons in ARR and every expansion since. It's the level 79 trial item level sync that may go away.
    (0)

  11. 12-03-2020 04:21 PM

  12. #19
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    Jul 2020
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    Quote Originally Posted by usernameuwu View Post
    I'm saying that nobody who enters crystal tower will enter at the bare minimum ilvl when it was released lol. what was it , like 60? people go in with double the stats now at like 130
    Well, yeah, because there is no item level sync for alliance raids. Item level sync is only for certain dungeons, a trial in Shadowbringers (don't remember previous trial having item level sync), and I guess (not sure) Ultimate duties.

    Every other dungeons, trials, and raids only have level sync, so that means you're synced to the highest item level for that level.
    (0)
    Last edited by linayar; 12-03-2020 at 04:27 PM.

  13. #20
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    The only people in this thread who are ok with content constantly syncing us are casuals. Anyone who raids looks at their raid gear and knows the only content it’s useful for is the raid itself. That’s is bulls**t. The OP is right, we get gear to get stronger. Stop making synced content
    (9)

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