Quote Originally Posted by Bsrking5 View Post
That would just mean more high end raid style content. While it is semi popular, its not the core of the audience so this idea is doomed to be on repeat on the forums. Devs make more content for the core and less for the fringe so unless high end raids suddenly become the most popular thing in FFXIV they aren't going to put more in, that would also mean less new and lower level players so they might also just stop making content like FFXI.
It wouldn't really mean more complex stuff like high end raid content, it means more things tuned to expected at patch gear levels.

Right now the content in each 2 patch cycle is designed so that everyone has at a minimum:
  • Uncapped Tomestone gear -30 - Even number patch expert dungeon.
  • Uncapped Tomestone gear -15 - Even number patch normal mode trial
  • Uncapped Tomestone gear -10 - Odd number patch expert dungeon
  • Uncapped Tomestone gear -5 - Odd numbered patch normal mode trial and Alliance Raid
  • Augmented Uncapped Tomestone gear/Savage gear - Normal Mode Raid and Even numbered patch EX trial.
  • Normal Mode Raid gear - Odd numbered patch EX trial.
  • New Crafted gear/Capped Tomestone gear/Alliance Raid gear - Savage Mode Raids
  • Augmented Tomestone gear/Savage gear - Ultimate

Most active players and savage raiders tend to be overgeared for everything outside Savage/Ultimate in odd numbered patches while quickly outgearing everything but Savage/Ultimate in even numbered patches.

What is being asked for is midcore complexity content tuned for Normal Mode Raid gear and/or capped tomestone gear. We are getting lots of "catch up" gear but have little to catch to.