Quote Originally Posted by Tint View Post
The problem with all the content except savage is that it is designed for an ilvl wich you can reach without any weekly lockouts (or crafted gear). They do this because they want that we are able to join the content with our 2nd and 3rd classes, but this means we already outgear the content on our main job when it gets released by at least 30 item levels.

They really should increase the item level wich they design content for, especially since they lift the weekly lockouts on tomestones in even numbered patches and on the normal raid gear in the odd numbered one, there is really no reason to let people with their 2nd classes with gear from 2 patches ago into brand new content. The 2nd classes can easily catch up to our main jobs when a new patch gets released.
Increasing the item level requirement would only make Savage-level gear closer to a requirement rather than a bonus that rewards you for getting them.

Again, it's literally the opposite of what the OP is saying they want to be able to do with their Savage gears. Granted, it does give an answer to the question of what the point of getting Savage gear is, but then again, that question is already answered in that it makes content easier to do.