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  1. #21
    Player
    Tuska's Avatar
    Join Date
    Nov 2020
    Posts
    22
    Character
    Mocha Mochi
    World
    Adamantoise
    Main Class
    Botanist Lv 80
    I've always wondered about why they do that. The point of mmos and rpgs for a lot of people is, progression and progressing your character. I don't understand doing all the work just to have it all removed or have to relevel again in their many many releveling systems. If not blowing through content is a concern then maybe they should make their super brain dead content harder? Or just get over the fact that it might be cleared faster if someone has raid gear. I'm told most people in this game don't even raid so it shouldn't be that big of an issue.
    (5)
    Quote Originally Posted by Kyrj View Post
    Balmung truly is the Florida of FF14.

  2. #22
    Player

    Join Date
    Jul 2020
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    1,759
    I didn't see this earlier.

    Quote Originally Posted by kaynide View Post
    You can still release the new gear and not need to release an entire new set of tomestones. I mean, worst case the player hoards 2000 and can buy a few pieces for one job. Just make all current expansion gear decrease in tomestone price as the expansion cycle goes on.
    Yeah, and I would guess they don't want people to hoard. It's also why the conversion rate is not 1 to 1 for retired tomestone.

    To each their own. As is, I've capped out on this expansion for the most part with little really to do. I could get better gear, but I can already complete all the content I want to do with what I have with friends of similar iLVL, so it's not really a useful investment in time to get better gear that'll just get outclassed in a month or three. With horizontal I could at least get some gear sets for wild shenanigans. Completely different game, but as an example I took a lot of time building up my WHM in FFXI to get be a dual-wielding tanky-haste-nightmare that I could solo a lot of things with. Not necessary for content, but it was something fun to work towards.
    That's fair, but it's also a big ask to want to change how this game works on that level after 10 years, a reboot, and 3 expansions. I, for one, like how this game functions at its core, especially its gearing system, and I hope that doesn't change.

    I still don't see why the very first dungeon in the next expansion can't be equal to endgame raid gear of the previous expansion; It's effectively pointless gear as soon as the expansion drops.
    It's a mini reward. You did the work to grind and augment your tomestone or do Savage, and you get to keep it for some time (if you want) while leveling. Not everyone does that and the new early gears could be an upgrade for them. None of it matters anyway as you'll be going for your first max level gear of the new expansion.

    Quote Originally Posted by Wyakin View Post
    Anyone who raids looks at their raid gear and knows the only content it’s useful for is the raid itself.
    Or any max level content that doesn't have item level sync.

    Quote Originally Posted by Tuska View Post
    I've always wondered about why they do that. The point of mmos and rpgs for a lot of people is, progression and progressing your character. I don't understand doing all the work just to have it all removed or have to relevel again in their many many releveling systems. If not blowing through content is a concern then maybe they should make their super brain dead content harder? Or just get over the fact that it might be cleared faster if someone has raid gear. I'm told most people in this game don't even raid so it shouldn't be that big of an issue.
    There is clearly progression in FFXIV, with many max level content not having item level sync.
    (1)

  3. #23
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    The problem with all the content except savage is that it is designed for an ilvl wich you can reach without any weekly lockouts (or crafted gear). They do this because they want that we are able to join the content with our 2nd and 3rd classes, but this means we already outgear the content on our main job when it gets released by at least 30 item levels.

    They really should increase the item level wich they design content for, especially since they lift the weekly lockouts on tomestones in even numbered patches and on the normal raid gear in the odd numbered one, there is really no reason to let people with their 2nd classes with gear from 2 patches ago into brand new content. The 2nd classes can easily catch up to our main jobs when a new patch gets released.
    (0)

  4. #24
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,118
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SturmChurro View Post
    They just need to add more relevant content to do with endgame gear. Aside from high end raid.
    That would be one solution, but sadly we are getting less end game content than before.
    (4)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #25
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wyakin View Post
    The only people in this thread who are ok with content constantly syncing us are casuals. Anyone who raids looks at their raid gear and knows the only content it’s useful for is the raid itself. That’s is bulls**t. The OP is right, we get gear to get stronger. Stop making synced content
    There are some older ex trials in this game that if you try and solo them, despite having i500 and being unsync'd they can still put you face first in the mud. End of the day want to steam roll go in unsync'd you will plow through most 4 mans like a knife through butter.
    (1)
    Last edited by NanaWiloh; 12-03-2020 at 07:29 PM.

  6. #26
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Gear progression is just a carrot that, in the end, you don't really need.
    You could now quit the game, come back 1 week before the next expansion and be exactly at the same place as people playing religiously every day.
    (1)

    Larek Darkholme @ Ragnarok

  7. #27
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Tint View Post
    The problem with all the content except savage is that it is designed for an ilvl wich you can reach without any weekly lockouts (or crafted gear). They do this because they want that we are able to join the content with our 2nd and 3rd classes, but this means we already outgear the content on our main job when it gets released by at least 30 item levels.

    They really should increase the item level wich they design content for, especially since they lift the weekly lockouts on tomestones in even numbered patches and on the normal raid gear in the odd numbered one, there is really no reason to let people with their 2nd classes with gear from 2 patches ago into brand new content. The 2nd classes can easily catch up to our main jobs when a new patch gets released.
    Increasing the item level requirement would only make Savage-level gear closer to a requirement rather than a bonus that rewards you for getting them.

    Again, it's literally the opposite of what the OP is saying they want to be able to do with their Savage gears. Granted, it does give an answer to the question of what the point of getting Savage gear is, but then again, that question is already answered in that it makes content easier to do.
    (3)

  8. #28
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linayar View Post
    Increasing the item level requirement would only make Savage-level gear closer to a requirement rather than a bonus that rewards you for getting them.

    Again, it's literally the opposite of what the OP is saying they want to be able to do with their Savage gears. Granted, it does give an answer to the question of what the point of getting Savage gear is, but then again, that question is already answered in that it makes content easier to do.
    We are not talking solely about savage gear. We are talking about current tier high ilvl gear which can be either savage or tomestone, doesn't matter. What matters is that if we look at what relevant content it's useful for then there isn't a lot. Let's assume you've farmed your 450 Allegory dilligently each week and you're in full tomestone gear, maybe even Augmented Tomestone because you did Puppet's Bunker and Factory for months.

    What is it actually good for? Not savage because you're not doing that. You could use it in the Treasure dungeon but that one was already a cakewalk in Ronkan gear. You could use it in the 24man if you still want to keep doing that after you probably have everything from it. You can use it for the two Expert dungeons if you still do that, which by the way will be 1 Expert dungeon in 5.4 because Hero's Gauntlet is still gonna be in the roulette but sync you to 500. Or maybe the ex trial if you do those. What is most likely is that by the time you have your full Augmented gear you will have run everything but the ex trial so often that you really can't be bothered to anymore, because you have to run that same content in order to get the gear in the first place.

    I'm not looking at BiS gear in this example exactly because raiding savage significantly reduces the time you need to acquire high ilvl gear. Your BiS is often made up of 50% savage and 50% tome gear which means you not only have 2 different sources to get gear from but also potentially reduces the amount of weekly lockouts to get said gear and on top of that gives you access to upgrade materials before the release of the 24man.


    Regardless of what the OP wants, what I would be looking for is some of that "dreaded" challenging 4man content. Hell, not even challenging, just something between Extreme and Expert difficulty that you can carry your ilvl 500 gear into to maybe get some use out of it.
    (2)
    Last edited by Absurdity; 12-03-2020 at 09:30 PM.

  9. #29
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    Quote Originally Posted by Absurdity View Post
    We are not talking solely about savage gear. We are talking about current tier high ilvl gear which can be either savage or tomestone, doesn't matter.
    So was I. I'm just using Savage as a representative as that's what the OP mentioned.

    What matters is that if we look at what relevant content it's useful for then there isn't a lot.
    Well, there isn't a lot of different battle content in the first place, but outside of early max level dungeons, a leveling trial, unreal trial, maps dungeon, and Bozja, the rest have no item level sync, which means better gear will always be useful.

    Let's assume you've farmed your 450 Allegory dilligently each week and you're in full tomestone gear, maybe even Augmented Tomestone because you did Puppet's Bunker and Factory for months.

    What is it actually good for? Not savage because you're not doing that. You could use it in the Treasure dungeon but that one was already a cakewalk in Ronkan gear. You could use it in the 24man if you still want to keep doing that after you probably have everything from it. You can use it for the two Expert dungeons if you still do that, which by the way will be 1 Expert dungeon in 5.4 because Hero's Gauntlet is still gonna be in the roulette but sync you to 500. Or maybe the ex trial if you do those. What is most likely is that by the time you have your full Augmented gear you will have run everything but the ex trial so often that you really can't be bothered to anymore, because you have to run that same content in order to get the gear in the first place.

    I'm not looking at BiS gear in this example exactly because raiding savage significantly reduces the time you need to acquire high ilvl gear. Your BiS is often made up of 50% savage and 50% tome gear which means you not only have 2 different sources to get gear from but also potentially reduces the amount of weekly lockouts to get said gear and on top of that gives you access to upgrade materials before the release of the 24man.
    Well, that depends on the player.

    I only do dungeons when I level or when I need to get tomestone, but otherwise, my main content in FFXIV is doing daily roulette for trials, normal raids, and alliance raids. And when I do get a max level duty in one of those, better gear will always be better, though they're still useful even on synced contents. I just did Ridorana earlier today in roulette and it was so fun doing it with people being overgeared even when synced down.

    Regardless of what the OP wants, what I would be looking for is some of that "dreaded" challenging 4man content. Hell, not even challenging, just something between Extreme and Expert difficulty that you can carry your ilvl 500 gear into to maybe get some use out of it.
    Regarding that, what kind of reward would it give? There is not much room and it might make even more content and/or reward feel "redundant" or even "useless" with the addition of a content that is between Expert and Extreme, or even Expert and Savage.

    And if you want challenge, they'll likely add level sync for accessibility in exchange.
    (0)
    Last edited by linayar; 12-03-2020 at 10:03 PM.

  10. #30
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Araxes View Post
    I mean, whats the Point of grinding Savagegear every Week
    Enjoyment? Challenge? Recreation?
    (1)

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