Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 85
  1. #1
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,101
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100

    All the Gearsyncing is getting out of Hand, at least for me.

    I mean, whats the Point of grinding Savagegear every Week when it gets downsynced in almost everything that is not current Patch? Except Bozja of course. This gets Gearsync even though it is "current" content.

    there will probably be people jumping at me now: "So we dont burn through every dungeon in 5 minutes."

    Yeah but.. isnt that the point of gathering Gear? So you become stronger? Can do things Easier?

    It is probably just me but i would really like less Syncing in Dungeons or Content from the current Expansion when using Roulette. I mean, it is the sole reason i dont touch lvl 80 Roulette cause i dont want to Tank yet another Run in Amaurot with nerfed down Equipment.

    Am i alone with that opinion or are there any others who see the downscaling in current expansion content as a defeat of purpose?
    (29)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,544
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Personally, I am not a fan of removing or making gear syncing more relaxed, I'd personally like it to be more stringent, at least then so our gear is not carrying newer players too much.

    I can definitely see the perspective, it is why I don't bother with gearing too much, I just think there are better ways in which they could address this issue though, I mean as far as content goes it's not too bad with Ultimate since you're gearing towards that if that is your desire. It's just unfortunate that this isn't necessarily consistent with Savage (e.g. no Ultimate this raid cycle).

    Like on the note of syncing too, I just see that as a "Yes I get to complete my expert roulette a little more efficiently (Dungeons onward of Heroes Gauntlet shouldn't be bound by sync btw if my understanding is correct).. But it doesn't really present you with an aim afterward, and I think they should go more in the direction of giving players an end goal or something with a little more repeatability or even spice up their rigid 'content formula'
    (6)
    Last edited by Kaurhz; 12-03-2020 at 10:12 AM.

  3. #3
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Honestly gear syncing wouldn't be so bad if melds were kept or scaled down in some way, hurts a lot to lose all your DH in 90% of content as a healer or Tank... Or lose all your SKS/SPS melds and becoming unable to fit in that extra hit in some skill windows.
    (8)

  4. #4
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Araxes View Post
    I mean, whats the Point of grinding Savagegear every Week when it gets downsynced in almost everything that is not current Patch? Except Bozja of course. This gets Gearsync even though it is "current" content.

    there will probably be people jumping at me now: "So we dont burn through every dungeon in 5 minutes."

    Yeah but.. isnt that the point of gathering Gear? So you become stronger? Can do things Easier?

    It is probably just me but i would really like less Syncing in Dungeons or Content from the current Expansion when using Roulette. I mean, it is the sole reason i dont touch lvl 80 Roulette cause i dont want to Tank yet another Run in Amaurot with nerfed down Equipment.

    Am i alone with that opinion or are there any others who see the downscaling in current expansion content as a defeat of purpose?
    Instances are tied to stories, meaning you did them at certain point in time. If you want to feel stronger beating the same enemy that you've already beaten in the past, there is the undersized party option. Otherwise, there are max level non-item-level-synced contents to do if you want to feel stronger with your savage gear without having to use undersized party option. And, of course, there are non-fate enemies in the open world ready for you to use your gear as well.

    This is also why the claim that if you don't do certain high end content then you don't need equivalent gear is missing the point.
    (5)

  5. #5
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Laphicet View Post
    Honestly gear syncing wouldn't be so bad if melds were kept or scaled down in some way, hurts a lot to lose all your DH in 90% of content as a healer or Tank... Or lose all your SKS/SPS melds and becoming unable to fit in that extra hit in some skill windows.
    So being stronger then intended for all the ARR isnt enough, you also want more power from melds? Gear scaling isnt the problem, its the I gotta finish this x in the shortest time possible mentality thats plaguing duty finder.
    (11)

  6. #6
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    The biggest issue with gear for me is i'm kind of funneled into what I wear, there is no option or choices, it is all very streamlined.. If am Dragoon, well there's maiming gear. That's it. I can glam it and make it look cool and all, but basically I want to focus on hitting certain thresholds with my stats through jiggling around whatever pieces have whatever stats I'm trying to focus on to hit a threshold. The entire system is kind of bleh. The only MMORPG I played that really seemed to do it in a way that I really enjoyed it was Ultima Online, but even that had massive issues, until Imbuing came along, and event still were several issues if you were trying to min-max, or get the most out of every "suit" of gear. But that game is a whole other kind of game, and more open ended (imo better in that regard).

    There's still fun stuff for me in XIV, but the current system for me is just yaag. Don't like it, don't really have a suggestion to "Fix it" outside of completely veer away from this kind of super simplified trend they've been going on, and rethink it, probably to the extreme push back of the community and fires of rebellion.

    So, not really too bothered with synched down stuff. I personally can't stand savage, and most of the savage people I meet are not people I even like being around or talking with. There are a few tho that are fun. I'm not a min-maxer or push myself to know a rotation to its maximum effiency type of play, so my arguments probably null and void by "the crowd", so I'll leave it and say I think gearing was better in 2.series and has gone downhill ever since.
    (2)

  7. #7
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Outside of potential issues with Skill or Spellspeed, I don't really mind stat syncs. It's all so incremental that it barely matters anyway. I mostly only care about gear just to continue content, only really focusing on the nitty gritty for savage. Gear stats would need to have a much bigger input in mechanics to make me really be too concerned about gear sync personally.

    I wouldn't mind if they could make gear sets that are side grades, maybe with different effects that create different builds, but they'd basically have to end leveling to start a system like that, and i'm not sure how well it would work with the current system. Not that that's an inherent flaw, just that it would definitely be a pivot.
    (0)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I was never really a fan of the whole tomestone system in general. As an idea I like it, but having to phase out tomestones and having so many sets seems very silly.. I always wondered why not 1 tomestone set for the entire expansion that can be upgraded 2-3 times.

    For me, I'd rather horizontal progression actually be a thing. Like, as a BLM if you melded enough spell speed, or got a set that did spell speed, it would significantly reduce your "turret mode" time; alternatively you could up the damage. End result in a skilled players hands would be near identical DPS, just larger-slower hits vs smaller-faster.

    Secondly, the final tomestone sets are stupid easy to get at the end of an expansion, like the Shire set in 3.0. I never really understood why they could carry you about 1/2 way through the next expansion.
    (3)

  9. #9
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by kaynide View Post
    I was never really a fan of the whole tomestone system in general. As an idea I like it, but having to phase out tomestones and having so many sets seems very silly.. I always wondered why not 1 tomestone set for the entire expansion that can be upgraded 2-3 times.
    It's to make people do new/max level content more when the new patch is released.

    For me, I'd rather horizontal progression actually be a thing. Like, as a BLM if you melded enough spell speed, or got a set that did spell speed, it would significantly reduce your "turret mode" time; alternatively you could up the damage. End result in a skilled players hands would be near identical DPS, just larger-slower hits vs smaller-faster.
    Horizontal progression tends to mean holding on to more gears, so I prefer vertical progression.

    Secondly, the final tomestone sets are stupid easy to get at the end of an expansion, like the Shire set in 3.0. I never really understood why they could carry you about 1/2 way through the next expansion.
    Because augmented tomestone gears are near equivalent to Savage gears.
    (1)

  10. #10
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    They just need to add more relevant content to do with endgame gear. Aside from high end raid.
    (12)
    WHM | RDM | DNC

Page 1 of 9 1 2 3 ... LastLast