Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 76

Thread: Multiple Houses

  1. #31
    Player
    Basch1990's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Kisara Kagura
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    Not sure what you mean by destroying abilities. If you're talking job skills well that's inevitable given they are adding new ones and some older ones have to go because of skill bloat.
    Also, they have been taking out abilities that shouldnt have like for instance the PLD tank stances. Why? They helped out when needed. Also the DPS debuff. Protect was fully dropped when it shouldn't have. Etc. They took away everything that made tank classes and healing classes unique. Rage of Halone is gone when it was the actual aggro combo. They took away the classes actual stuff to add in a lot of things people dont even use. Or at least I don't. And I dont need it to out tank other tanks. There were plenty of unnecessary actions against skills
    (0)

  2. #32
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Basch1990 View Post
    Also, they have been taking out abilities that shouldnt have like for instance the PLD tank stances. Why? They helped out when needed. Also the DPS debuff. Protect was fully dropped when it shouldn't have. Etc. They took away everything that made tank classes and healing classes unique. Rage of Halone is gone when it was the actual aggro combo. They took away the classes actual stuff to add in a lot of things people dont even use. Or at least I don't. And I dont need it to out tank other tanks. There were plenty of unnecessary actions against skills
    That has nothing to do with housing and relative to those they can't keep adding new skills and not take some away. Overall I main WHM and am pretty happy with it overall. They'll do it again with next xpac.
    (0)

  3. #33
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Basch1990 View Post
    If they wanted more fun they wouldn't have destroyed the abilities every expansion.
    That's called keeping the game dynamic and modern.

    Nothing about patching classes through an expansion means taking away things earned. Taking away things earned looks more like this..

    "Dear players,

    We have noticed that many other games force you to operate one entire character per combat class. At first we believed in what we were doing, because it means that less gear went to waste, since someone on each raid would surely have an alt class. But today we just feel left out. Other games let you have a gnome enchanter, a minotaur warlock, and other fun characters alongside your main. And here we are, bumbling around in the armory chest. No more! ff14 will now limit each character to a single battle class. Please log off on tuesday as whichever class you wish to continue playing, all other disciple of war/disciple of magic experience will be purged from all characters. You may still create and re-level alts to enjoy up to 8 combat classes per world. Thank you"


    Would SE do that? If not, they probably won't delete the grandfathered houses. Food for thought.
    (0)

  4. #34
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Forcing people with 1+ houses to give up their extras wont solve anything.
    (0)

  5. #35
    Player
    Basch1990's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Kisara Kagura
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Catstab View Post
    That's called keeping the game dynamic and modern.

    Nothing about patching classes through an expansion means taking away things earned. Taking away things earned looks more like this..

    "Dear players,

    We have noticed that many other games force you to operate one entire character per combat class. At first we believed in what we were doing, because it means that less gear went to waste, since someone on each raid would surely have an alt class. But today we just feel left out. Other games let you have a gnome enchanter, a minotaur warlock, and other fun characters alongside your main. And here we are, bumbling around in the armory chest. No more! ff14 will now limit each character to a single battle class. Please log off on tuesday as whichever class you wish to continue playing, all other disciple of war/disciple of magic experience will be purged from all characters. You may still create and re-level alts to enjoy up to 8 combat classes per world. Thank you"


    Would SE do that? If not, they probably won't delete the grandfathered houses. Food for thought.
    This entire this is dumb. Literally. I just want the jobs to be as unique as possible. But if you play as 1 tank, you played them all. Play as any healer, you played them all. Play as a mage, you played them all, etc with few exceptions like nin and mch.

    And limiting classes effect things more negatively then taking away grandfathered houses. Taking away the houses affects hundreds of people by taking away stuff the worked on. But also affects thousands of people, allowing them to purchase housing. Taking them away solves a lot more. Especially since those houses end up back on the market. Meaning someone goes awol, the house gets taken away and placed back up, etc. It opens up much and more then you seem to expect. The only thing that happens by keeping them is the select few is happy while many others suffer
    (0)

  6. #36
    Player
    Basch1990's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Kisara Kagura
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    That has nothing to do with housing and relative to those they can't keep adding new skills and not take some away. Overall I main WHM and am pretty happy with it overall. They'll do it again with next xpac.
    idk if you read my post before that,but somebody said that taking the houses wouldn't be fun and I said if SE wanted fun they wouldn't destroy abilities and somebody asked for clarification.

    Idk if you just jumped to the last page or not but please keep up with the full conversation
    (0)

  7. #37
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Basch1990 View Post
    This entire this is dumb.
    Look, you're the one who brought up weaponskill combo changes to tell me that I was wrong in my assertion of SE's ethical mindset. I'm just trying to put this is terms that make as much sense to you as possible.

    Quote Originally Posted by Basch1990 View Post
    It opens up much and more then you seem to expect.
    Do you have numbers you want to show? Or this is imaginary data?

    Quote Originally Posted by Basch1990 View Post
    The only thing that happens by keeping them is the select few is happy while many others suffer
    SE is all about not punishing players. Not only does it keep us secure and happy, it keeps them paid. Here, you imagine that everyone involved is paying you money, and choose:

    Situation A: You punish 10-20 players per server so harshly that they will likely close accounts that have been open 4-7 years, and 10-120 players per server benefit. The players that benefit are a mix of free trials and accounts that have existed for less than 2 years. Most of them appreciate the benefit, but were probably going to keep playing whether you provided the benefit or not. Net change: 10-20 subscriptions lost, 10-20 very serious MMO players telling everyone they know how FF14 and SE will revoke rewards after they've been earned

    Situation B: You punish no one, and instead work to bring more wards online. Your longstanding players may occasionally quit, slowly freeing up plots for newer players. Meanwhile, you open new wards as often as possible to provide the older players with relocation opportunities, and the new players their best chance at a house. Net change: none, all subscriptions retained, all customers pleased


    To anyone with any business sense, one of these is the obvious choice. New players aren't quitting because housing is difficult. Old players will quit if you delete their houses. It's bad business. It's that simple.
    (2)

  8. #38
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Burmecia View Post
    Forcing people with 1+ houses to give up their extras wont solve anything.
    But they are a core issue exploiting the system with owning multiple houses. Some people just own 1 extra others own entire wards. Letting them be a anchor to the housing market isn’t exactly solving anything either
    (3)

  9. #39
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Basch1990 View Post
    idk if you read my post before that,but somebody said that taking the houses wouldn't be fun and I said if SE wanted fun they wouldn't destroy abilities and somebody asked for clarification.

    Idk if you just jumped to the last page or not but please keep up with the full conversation
    Oh I'm up on the conversation and I fully understand your type and your intent where you want to take things away from others who did nothing wrong. Sorry but your comments relative to changing actions which isn't fun for some and taking some away in some way equates to the changes in the housing rules and as such justifies taking away houses from those (which would not be fun) who did nothing wrong. Sorry but it simply does not fly. SE has made the decision to grandfather them. and rightfully so, and they aren't about to change their minds.

    Quote Originally Posted by Jirah View Post
    But they are a core issue exploiting the system with owning multiple houses. Some people just own 1 extra others own entire wards. Letting them be a anchor to the housing market isn’t exactly solving anything either
    People with grandfathered homes are not exploiting the system they used it according to the rules. And those alts I might point out still can't share a mains house. They can't even teleport to it directly let alone use it when they get there. With respect to FC purchases SE has been negligent in addressing that issue and it's a bit mind boggling they've allowed it to fester for so long. No one account should be able to own one personal and 8 FC houses per server. The intent of the changes for 4.2 was for a person to only be able to own 1 personal house and 1 FC per server. That obviously hasn't happened and it's been more than 2 years and nothing has been done to address it.

    And I might add there are those who come here and say that it should be one house per account period regardless of server. And lets be sure to change the rules again and have those who have followed those rules also have those houses taken away.
    (0)
    Last edited by LaylaTsarra; 11-25-2020 at 07:54 PM.

  10. #40
    Player
    Basch1990's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Kisara Kagura
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    @catstab what you dont seem to realize is a couple players (120 per server) still doesn't compare to the 200 people potentially in a free company who could own 1 of thoses houses. So lets say 10 houses are actually owned buy 1 person or FC. That has the potential of allowing 2000 people to have a home. So if 120 houses are owned by 5 people on a server take away all but 1 from them thats 115 houses that become free. Now max case scenario FC's buy every house. Maximum amount to benefit would be 23,000 people per server. Minimum of 115. And only people who would suffer is 5 people. Now I get it that not every house will be owned by an FC but WAY more people will benefit from the few who lose. Them are the numbers and it's hard to argue with it. 200 people max having access to say 200 plots? Thats a lot of wasted potential especially since most of those FC's probably only have 1 active member.

    Now for skills, your scenario was completely and 100% nowhere near the point. How does ruining job abilities come anywhere near limiting chars to a single class? You stuff was way off mark while me saying they would do that if they aimed for fun is still a lot more relevant to the conversation as it ACTUALLY pertains to your comment
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast