Quote Originally Posted by Mariel_Crystallie View Post
well some of those can be count as blue mage specialties, so it's really hard to have bluemage there if we to exclude it from the skillset. maybe we need to wait for the job gauge and then bind those special skills to the gauge. perhaps it can be tuned so that final sting no longer kills you but it spend all of your gauge, and self destruct can be the aoe version of it. again, give it like 120s cd or something in scale of how slow the gauge fills.
all in all, it doesn't change that they still need to change the number whichever skills they are planning to bring in when blue mage gets implemented to real job. it's just a matter of how much should they change? i'll stand by my opinion that insta kills/hp% reduction is a no no. as for mobility, rdm has some gap closer/gap maker so it's still make sense blu will have some.