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  1. #331
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alysella View Post
    The class rotation concept in other thread might works. For BLU to have their own rotation and their class gauge. All we can hope now is that BLU will become normal class in next expansion as the new classes will also start at level 70 as well
    It is still very possible, yeah. Though personally i think it would be more likely integrated midway through 6.0 if they did. Even better if it was a feature at 6.0 launch, though. I definitely see a healer getting added, but it could be the only new job we get. A secoond job wouldnt come as much of a surprise, but im not holding out on expectations. They seem to have balancing issues with certain roles.
    (0)

  2. #332
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ADVSS View Post
    It is still very possible, yeah. Though personally i think it would be more likely integrated midway through 6.0 if they did. Even better if it was a feature at 6.0 launch, though. I definitely see a healer getting added, but it could be the only new job we get. A secoond job wouldnt come as much of a surprise, but im not holding out on expectations. They seem to have balancing issues with certain roles.
    I think with 6 months after 5.4 they'll have plenty of time before 6.0 to try and work on BLU to make it viable and I'd say with what they have it is already viable for normal participation as long they adjusted it (Simply put, the adjustment/reworking is complicated but it will vary depending on 5.4 on how much progress they made with Blue Mage, if there is a lot of new things added to Blue Mage other than spells, Masked Carnival and Blue Mage Log then there is hope for it to become a new job).
    (2)

  3. #333
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ADVSS View Post
    This is very true, they could very well do this. Would also be nice if you could duel in wolves den with BLU as well.
    I totally forgot about pvp lol well that is one more waste they did with the job, but then again with how their skills work they would have to limit tons of skills from getting into the pvp skillset roster, again losing the fantasy job. If you look at it again a lot of BLU's system are lose-lose from a lot of point of views.
    (1)

  4. #334
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    IMO it's a waste of dev time and resources, but some people enjoy it so whatever.
    (3)
    When the game's story becomes self-aware:


  5. #335
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    At this point, I'd prefer BLU to remain as a limited job. It's basically a fun mini-game that some people like and others do not. To change BLU into a full job, a significant amount of balancing and revamping would need to be done...which would further take away from content elsewhere. If they're going to rework and revamp something else in the game, let it be the character customisation.
    (2)

  6. #336
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by JiSH View Post
    I totally forgot about pvp lol well that is one more waste they did with the job, but then again with how their skills work they would have to limit tons of skills from getting into the pvp skillset roster, again losing the fantasy job. If you look at it again a lot of BLU's system are lose-lose from a lot of point of views.
    I dont agree that it would be losing job fantasy, in many final fantasy games BLU wasn't a broken mess (FF6,7,8(whole game is a broken mess so blu isnt unique),9,10, explores, ffta2, bravely default and bravely second all have fairly balanced version of BLU for the game they are in) and even when doing current BLU raids as a dps you're just playing as a normal dps with its own playstyle for 90% of the fight, so having a pvp esq duty set using just these abilities with some added bells and whistles (like a job gauge) would make blu still have its own job fantasy as a normal job.
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #337
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Theodric View Post
    At this point, I'd prefer BLU to remain as a limited job. It's basically a fun mini-game that some people like and others do not. To change BLU into a full job, a significant amount of balancing and revamping would need to be done...which would further take away from content elsewhere. If they're going to rework and revamp something else in the game, let it be the character customisation.
    I disagree to both of them.

    It is better as a Full-on Job as jobs are a way to experience content and are not mini games by themselves. Plus it'll have more end-game options and you can participate it in Eureka, Deep Dungeons and many other content other than Masked Carnival. Masked Carnival, Blue Mage Log and Achievements are a one time reward. As for the weeklies of Masked Carnival, it basically repeat the same instance using the same solution with different challenges. There is nothing interesting about that like savages they are a mechanic fight and they will repeat over and over again. Nothing will change. Unless it is Ultimate then During Nael's Phase she'll shout a random phrase and depending on the phrase she will do different combo of attacks and every time you fight her even after the first time it is still random. Ultimate is a lot more exciting than Masked Carnival and have so much better rewards.

    To change Blue into a full job is doable and we will still keep some of the things we have like Blue Mage Log, Masked Carnival and the achievements. If you're scared because the exclusive content is going to be remove. Don't be, cause almost every content in the game has the leverage to stay. Masked Carnival can be removed, but why? After 25 Stages why remove it? They are not going to toss it out of the window much like Blue Mage Log or the Achievements, cause the money they have invested in will be a waste and really they won't toss it (Unlike FC Diadem, but it was reused for Ishgard Diadem, a perfect example of reusing resources). So it'll still be there and there is plenty of reasons.

    Achievements & Blue Mage Log
    They never adjusted the raids and dungeons to specifically fit for an All Blue Mage Party, A8S and A12S shows that clearly especially when in A8S the mechanics for final judgement is meant to have roles to be resolved while in A12S tanking is a random chance of dying immediately after the tank buster. So the mobs' stats and attack are still the same they were never adjusted from the beginning even when Blue Mage first came out. There is no special instance for Blue Mage when it is sharing the same dungeon from the same duty finder list (Only can participate with a full pre-made party). So even if you adjusted Blue Mage it'll still be there because the raids and dungeons are not related to Limited Job and if we remove Limited Job nothing will happen to it also the raids and dungeons has existed long before limited job. Plus The Blue Mage Log feels kinda familiar... Oh yeah... HUNTING LOG (Forgot about that hm?), they haven't even removed it from the game. See what I mean they have a leverage? Obviously they won't remove Blue Mage Log and the achievements associated with the job. They'll remove when they remove all of the dungeons from the game (Which is never going to happen) since that is what both the achievement and log rely on and not on a Limited Job System.

    Masked Carnival
    Masked carnival it is a solo instance puzzle box, meaning they can freely change it when they make Blue Mage into a normal job because it is a solo content and it only affects one player rather than a group of 8 players. So really if they want to they can readjust it to fit for a normal job Blue Mage. Also Masked Carnival isn't the only solo content in the game we have Deep Dungeon (PotD some jobs can solo whilst in HoH all jobs can solo), Eureka, Squadron, Trusts and Bozja. So really making it into a normal job will be far more beneficial than keep it as is.

    I have this in many post and I'll repeat it again.

    Limited Jobs ≠ Exclusive Content Related to Blue Mage.

    If we remove the Limited Job system Blue Mage can be integrated as a normal job as is with a few rework and balance (A new job gauge even) even with the exclusive content it has.
    (7)

  8. #338
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Lauront View Post
    IMO it's a waste of dev time and resources, but some people enjoy it so whatever.
    we all want to enjoy it.. i want to enjoy it but as someone who's late to the train.. believe me it's not enjoyable anymore. i had to beg for friends to accompany me progging the savages, by having it at least able to queue with randoms via DF/RF it will makes thing easier.. that's why we want it to be normal job.
    (3)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  9. #339
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Theodric View Post
    At this point, I'd prefer BLU to remain as a limited job. It's basically a fun mini-game that some people like and others do not. To change BLU into a full job, a significant amount of balancing and revamping would need to be done...which would further take away from content elsewhere. If they're going to rework and revamp something else in the game, let it be the character customisation.
    It is a waste of resource now since it needs its own content and it's locked behind any current contents. If it's a normal job then it can be rebalance like all other classes. The normal job conversion is the content itself since it will unlock everything.
    (3)

  10. #340
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by ReiMakoto View Post
    I dont agree that it would be losing job fantasy, in many final fantasy games BLU wasn't a broken mess (FF6,7,8(whole game is a broken mess so blu isnt unique),9,10, explores, ffta2, bravely default and bravely second all have fairly balanced version of BLU for the game they are in) and even when doing current BLU raids as a dps you're just playing as a normal dps with its own playstyle for 90% of the fight, so having a pvp esq duty set using just these abilities with some added bells and whistles (like a job gauge) would make blu still have its own job fantasy as a normal job.
    yeah, given how XIV completely have a whole different fighting style gameplay for pvp anyway, pretty sure blue mage if anything probably easier to be done on PVP first before anything else. sure it might feels like they're cutting the essence of blue mage with limiting the amount of abilities it can brings to pvp (if they decided to do that) but the varieties of skills that blu had, they certainly can make a balanced job out of blue mage for pvp.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

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