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  1. #321
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Abyssal Transfixion can be picked up from Ash in Haukke Manor (Hard) or from adds in The Great Gubal Library. For the latter, when the final boss summons its last pack of adds (the one that requires three people to stand on the circle), let them come out and then wait for them to cast it.

    I recommend the Levequest if you can spare the Leves, though.

    Quote Originally Posted by Chasingstars View Post
    Iunno I mostly enjoy the experience of helping other blue mages level and get the spells they need for stuff. Being a mentor of sorts. Its always fun to get them to Costa Del Sol, teach them Flying Sardine, then let them tag a mob as I then delete it with one ability. Their reaction to the level ups is usually wonderful moment. Its also just such a great feeling of, with a few tips of how to use certain spells like loom and what not, to see their joy after being Azulmagia. Even just helping them learn a spell like Inferno from Ifrit and their happiness from finally getting it after how many attempts is just a great reward.

    Aside from the quest mandatory spells, I try to teach them: Loom, Sonic Boom, Sharpened Knife, and Abyssal Transfixition.

    While I have leveled by myself before, its frankly a tedious process of grinding mobs for a long while. Plus being by yourself instead of with someone whose acting like a coach, Iunno just feels draining and lonely.

    I'm personally happy that blue mage is going from 60 to 70 and getting more spells as it allows for more of those moments. Though I understand if not everyone just wants memories instead of being able to just go into a duty roulette as a blue mage (albeit modified for that content).
    Wholeheartedly agree with all of the above. Leveling a job alongside someone else in a laid back setting is a lot more fun than going through a roulette dungeon, barely able to talk with anyone since we're focused on killing mobs.
    (2)
    Last edited by Berteaux_Braumegain; 10-26-2020 at 06:47 PM.

  2. #322
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post
    Abyssal Transfixion can be picked up from Ash in Haukke Manor (Hard) or from adds in The Great Gubal Library. For the latter, when the final boss summons its last pack of adds (the one that requires three people to stand on the circle), let them come out and then wait for them to cast it.

    I recommend the Levequest if you can spare the Leves, though.



    Wholeheartedly agree with all of the above. Leveling a job alongside someone else in a laid back setting is a lot more fun than going through a roulette dungeon, barely able to talk with anyone since we're focused on killing mobs.
    There is just more than 1 method of leveling even when the exp boost is removed. You have Roulettes, Deep Dungeons (up to 71), Trusts (71-80), FATEs and many other ways of leveling. No one is forcing anyone to do one specific route of leveling, if you want to take your time and level go for it. As for spell learning, you don't have to just queue roulettes. That is why I am saying it should become a normal job allowing it to normally queue just about any dungeon in the Duty Finder removing a useless restriction in the first place. This is more on the team preferring Party Finder over Duty Finder. At the end of the day, convenience over inconvenience people will choose the far more open and easy option rather than an option that requires planning when it comes to running a dungeon. If it was a raid or setting up a special event Party Finder would be extremely useful however when it comes to running a dungeon, not so much unless people are planning on doing something fun. However most of the time they are used for High end duties and it is better that way casual/non-dedicated stuff in the random queues while savage and ultimate in Party Finder (They have High-End Duty finder but it is a separate tab to the Normal Duty Finder).
    (2)

  3. #323
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I glad the devs don't agree with you all i glad blue mage stay as limit jobs it more fun that way. does need improve yes like at lvl 70 blue mage has access Euraka plus a place to test spell such as Wander Palace. people so busy complain without see how fun the jobs is. i think limit job should be allow use dungeon for example bst get hull break isle as a stable their pets and puppetmaster use the anti tower as it workshop and access to use squardon for leveling. i think if people stop complain and seen how much fun blue mage and seen future limit jobs out might more fun.\

    i kind wish the devs create spell book for other jobs too

    another suggest being limit job arena. this would a fun e-sport to do.
    (1)
    Last edited by Savagelf; 10-26-2020 at 11:47 PM.

  4. #324
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Savagelf View Post
    i glad blue mage stay as limit jobs it more fun that way.
    by all technicality, it can have almost all the limited job features that are likable, and still be a job that can participate in all content. (Not that SE would ever allow it, because... reasons...?)
    The ONLY features of BLU that are completely incompatible with normal groups, are the abilities that trivialize boss fights. Literally everything else can remain as is, or almost identical to its current form.
    Just as having Lost Death in the southern front is still fun, despite not being a constant high KO rate on CEs. Everyone already said Death like skills being used for lesser content (and even in most FATEs) is still just fine, and more than reasonable.
    (3)
    Last edited by MaraD_; 10-27-2020 at 12:49 AM.

  5. #325
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Savagelf View Post
    I glad the devs don't agree with you all i glad blue mage stay as limit jobs it more fun that way.

    another suggest being limit job arena. this would a fun e-sport to do.
    haha , imagine playing job for fun but no End game content that worth to play with and people only using it to abuse the FATE system which broke it. 10/10 smart move from devs. BLU coming to Eureka? bruh goodbye NM in less than 30s and have fun with "Early Puller BLU".

    as for arena they already have carnival for now , but did you do it everything already? if so , do you want re-enter again? the scripted fight and no more rewards worth for you? . Stop saying BLU is okay as limit job , it never be okay since they real END GAME content only be used for broke the system like farming FATE & mog tome on Aurum Vale.
    (3)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  6. #326
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Savagelf View Post
    I glad the devs don't agree with you all i glad blue mage stay as limit jobs it more fun that way. does need improve yes like at lvl 70 blue mage has access Euraka plus a place to test spell such as Wander Palace.
    Source for this? Everything we know about blue mage currently implies that blue mages will not be able to access Eureka since it's instanced content you have to queue into, and currently nothing like that is available to blue mages unless you access it with a fully preformed party, something you can't do currently with Eureka (you can't make a "party" of over 200 players in order to get in"

    Also I'm not seeing the value of a place to test spells considering blue mages have access to striking dummies just like everyone else. Not that I would be upset if there was a place to test out spells, I'm just not sure why it would be needed for this job specifically.
    (5)

  7. #327
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Savagelf View Post
    I glad the devs don't agree with you all i glad blue mage stay as limit jobs it more fun that way. does need improve yes like at lvl 70 blue mage has access Euraka plus a place to test spell such as Wander Palace. people so busy complain without see how fun the jobs is. i think limit job should be allow use dungeon for example bst get hull break isle as a stable their pets and puppetmaster use the anti tower as it workshop and access to use squardon for leveling. i think if people stop complain and seen how much fun blue mage and seen future limit jobs out might more fun.\

    i kind wish the devs create spell book for other jobs too

    another suggest being limit job arena. this would a fun e-sport to do.
    Opinions change over time. I cannot say what the developers are thinking of but after a year to think about it. Quite frankly sometimes opinions and thoughts change especially after a few months of pondering. A year ago they would have kept it as is, but now they may have a change of heart or plans (Don't hold me to it as I don't know what they do or think behind the scenes). I'd advise you not to speak on behalf of the developers as you are not within their inner circle (or part of the development team) and neither is information that is from a year ago, especially when the industry is about developing games (Ideas, concepts and development changes overtime quickly or slowly). Second, Blue Mage can't use squadron because it requires you to queue and it turns out it is using the same queue system as a Normal Job. I would love to do Squadron as a Blue Mage but the time has long passed especially when you have already obtained the related achievements with it. I am quite surprised you didn't even mention content like Deep Dungeon where Blue Mage can thrive a lot more than squadrons as it is the perfect playground for people to explore as a Blue Mage, the same can be said with Eureka but again I doubt they'll let them in even as a Limited Job. So I rather much have it as a normal job and let it participate in every content available including its own. As for a stable for Beastmasters, we already have one for Chocobos (as a Housing Outdoor Furniture), however there is no such thing as that in cities so it will be impractical as it relies on you having a house and not everyone can own a house. Instanced dungeons can be doable however it is a more of a major inconvenience and I doubt they would go that far for just a job, this barely adds any sort of functionality, uniqueness or quality of life. Even with what you suggested, a far better system is to do something similar to a Chocobokeep within every main cities as it is far more accessible and convenient for Beastmaster with or without a house plus it is near the main city's aetheryte.

    There is, it's called Action & Traits. If you're talking about collect-ability then with beastmaster there is nothing to collect. There is no pokedex-like idea with it over the FF series, you just charm a beast temporarily and it goes away after battle or lose its effect during battle. Even in FFXI a different MMO with a different mechanic Beastmaster is not even solely about collecting beast and there is no point in trying to collect them all (You can try with pots, but that'll cost you some gil and vital inventory space when you need to make 3+ specific gear set for different situations) and with charm the moment you go to a new area the pet that follows you is gone. FFXIV however does the very opposite and your summoned pet stays with you as you travel to a new instance. Going to be frank as well, they'll do the same like they did with Summoner even as a limited job give 3-5 different pets to fulfill different types of roles/DPS and let it be reskins. As for Puppetmaster there may be a case for it to be a collect-a-thon, however it'll not be in a form of a spell book rather it'll be in a form of modding your puppet with various armor type and mods. In FFXIV there is 5 types of roles, Tank, Heal, Physical DPS, Range DPS & Caster DPS and in terms of armor type they could have simply made 5 different armor for the puppet to level up alongside with the puppetmaster. Like gear that automatically upgrades itself or changes its stats depending on your level, a good example would be the Aetheryte Earring where the stats changes depending on your class and it syncs to your level adjusting its stats meaning it is doable to have just 1 armor of each type and the need for changing it every level makes it obsolete.

    If the game was more like an action game (Like Bayonetta, DMC, Street Fighter, anything that is about using combos and quickly beating your enemy down) I could see that happening. However the game is mechanic reliant for most of its battle which isn't ideal, the only other MMO that claims to do such a thing is Blue Protocol where their version of PvP is who can beat the monster down the fastest or who can rack up the most points. That game is more fast action paced as well so you really can put up an arena in FFXIV not when the battle is going to rely on your Gear, Rotation and Mechanics. Eventually it'll become painfully obvious and everyone will eventually have the same time because you can get just the same gear, the same rotation and the same mechanics and it'll be like Heavensward all over again where one class is preferred over the other. If you really want PvE e-sports badly go and play WoW, I played Mythic 15+ several times and I heard they have a competitive scene there maybe you'll enjoy that. I know I enjoyed farming it and beating it before the timer runs out but I for one am not indulged in e-sports.

    All in all, Blue Mage would be far more enjoyable as a Normal Job that can participate every and its own exclusive content. Since the previous points made by some of the previous posts after your post have valuable points as well as well provided all the more reason for Blue Mage to be reworked into a normal job.
    (1)

  8. #328
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Savagelf View Post
    I glad the devs don't agree with you all i glad blue mage stay as limit jobs it more fun that way. does need improve yes like at lvl 70 blue mage has access Euraka plus a place to test spell such as Wander Palace. people so busy complain without see how fun the jobs is. i think limit job should be allow use dungeon for example bst get hull break isle as a stable their pets and puppetmaster use the anti tower as it workshop and access to use squardon for leveling. i think if people stop complain and seen how much fun blue mage and seen future limit jobs out might more fun.\

    i kind wish the devs create spell book for other jobs too

    another suggest being limit job arena. this would a fun e-sport to do.
    It's not fun when it's endgame content is old raid and need to have fully preformed party. They can just limit or change certain spells when doing normal contents instead of just locking the class out. They done it with pvp actions . So its entirely possible with BLU
    (3)

  9. #329
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alysella View Post
    It's not fun when it's endgame content is old raid and need to have fully preformed party. They can just limit or change certain spells when doing normal contents instead of just locking the class out. They done it with pvp actions . So its entirely possible with BLU
    This is very true, they could very well do this. Would also be nice if you could duel in wolves den with BLU as well.
    (1)

  10. #330
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ADVSS View Post
    This is very true, they could very well do this. Would also be nice if you could duel in wolves den with BLU as well.
    The class rotation concept in other thread might works. For BLU to have their own rotation and their class gauge. All we can hope now is that BLU will become normal class in next expansion as the new classes will also start at level 70 as well
    (1)

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