Quote Originally Posted by linayar View Post
The default is: do the dungeon, clear it. Time is not a conscious factor, and most people are not consciously thinking they're doing a dungeon in the hopes that they're prolonging the time it takes to do it.

You cannot know if time is significant for other people, that's why it's up to each individual person to think if they have the time to do a dungeon. I just did that earlier this week before going to work, decided I had two hours, which I thought is plenty for a dungeon in WoW and queued in, dungeon took an hour and 10 minutes to kill every boss and I got to work 3 minutes before my shift started.
It is for some people. Sure, most people don't go in with a time expectation, but shorter is generally better than longer. That is why most 70+ dungeons have healers that contribute to damage and tanks that do full pulls. From that, I must reasonably conclude that people would prefer a shorter dungeon experience to a longer one.

But you've still not addressed my question. The act of costing others time, with no unbalanced cost to oneself, can be viewed as selfishness. I can list many real world examples, some of which reference time saves of less for more effort. So, for yet another time, I ask: Why is this selfishness deemed acceptable?