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  1. #1
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    Quote Originally Posted by Darsien View Post
    Why do you feel it is acceptable for a healer or tank to steal 5-10 minutes from 3 other players when they can instead be considerate and not do that? What has given them that right and what makes their time so valuable that they may actively take it from the other players in the party?

    Why is this selfishness acceptable to you?
    No one has any right to anything, including time. The group will always decide anything that happens in the duty via going through with it, vote kick, or duty abandon.

    Well, the individual does have a right to leave on their own and take any penalty that may apply.

    At the end of the day, 5-10 minutes is an irrelevant amount of time for many people, and people will find ways to fill that time, just like they do with MS roulette or any other time that they spend playing an MMO.
    (3)

  2. #2
    Player
    Darsien's Avatar
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    Aug 2013
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    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by linayar View Post
    No one has any right to anything, including time. The group will always decide anything that happens in the duty via going through with it, vote kick, or duty abandon.

    Well, the individual does have a right to leave on their own and take any penalty that may apply.

    At the end of the day, 5-10 minutes is an irrelevant amount of time for many people, and people will find ways to fill that time, just like they do with MS roulette or any other time that they spend playing an MMO.
    You're not the person I asked, but I'll respond. If no one has any right to time, then why is the default not "save as much time as is possible?" After all, you cannot possibly know if 5-10 minutes of time is significant to anyone other than yourself and saving time generally does not have significant downsides. If you had the opportunity to save time for a minimum of 3 players, would that alone not be justification enough to learn how to save that time, to play better? If not, why would you, or anyone, willfully choose to waste the time of the 3 other people when the cost on yourself is developing a skill?

    Again, why is this selfishness acceptable to you?
    (9)

  3. #3
    Player Veis_Alveare's Avatar
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    Apr 2019
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    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Darsien View Post
    You're not the person I asked, but I'll respond. If no one has any right to time, then why is the default not "save as much time as is possible?" After all, you cannot possibly know if 5-10 minutes of time is significant to anyone other than yourself and saving time generally does not have significant downsides. If you had the opportunity to save time for a minimum of 3 players, would that alone not be justification enough to learn how to save that time, to play better? If not, why would you, or anyone, willfully choose to waste the time of the 3 other people when the cost on yourself is developing a skill?

    Again, why is this selfishness acceptable to you?
    And developing a skill in a video game they're choosing to play on top of that all.

    Why anyone would pay $15 a month to spam Cure 2 I will never understand...
    (9)

  4. #4
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    Quote Originally Posted by Darsien View Post
    You're not the person I asked, but I'll respond. If no one has any right to time, then why is the default not "save as much time as is possible?" After all, you cannot possibly know if 5-10 minutes of time is significant to anyone other than yourself and saving time generally does not have significant downsides. If you had the opportunity to save time for a minimum of 3 players, would that alone not be justification enough to learn how to save that time, to play better? If not, why would you, or anyone, willfully choose to waste the time of the 3 other people when the cost on yourself is developing a skill?

    Again, why is this selfishness acceptable to you?
    The default is: do the dungeon, clear it. Time is not a conscious factor, and most people are not consciously thinking they're doing a dungeon in the hopes that they're prolonging the time it takes to do it.

    You cannot know if time is significant for other people, that's why it's up to each individual person to think if they have the time to do a dungeon. I just did that earlier this week before going to work, decided I had two hours, which I thought is plenty for a dungeon in WoW and queued in, dungeon took an hour and 10 minutes to kill every boss and I got to work 3 minutes before my shift started.

    The cost of developing a skill must be felt for it to matter. If the game allows you to clear content without developing skill, there is no incentive to develop such skill.

    Quote Originally Posted by Veis_Alveare View Post
    And developing a skill in a video game they're choosing to play on top of that all.

    Why anyone would pay $15 a month to spam Cure 2 I will never understand...
    Maybe they find enjoyment in other parts of the game. I've paid $10 just to change how my character looks, even minor changes, so I can't really judge how people spend their disposable income as long as they're responsible with their money overall.
    (5)

  5. #5
    Player
    Darsien's Avatar
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    Aug 2013
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    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by linayar View Post
    The default is: do the dungeon, clear it. Time is not a conscious factor, and most people are not consciously thinking they're doing a dungeon in the hopes that they're prolonging the time it takes to do it.

    You cannot know if time is significant for other people, that's why it's up to each individual person to think if they have the time to do a dungeon. I just did that earlier this week before going to work, decided I had two hours, which I thought is plenty for a dungeon in WoW and queued in, dungeon took an hour and 10 minutes to kill every boss and I got to work 3 minutes before my shift started.
    It is for some people. Sure, most people don't go in with a time expectation, but shorter is generally better than longer. That is why most 70+ dungeons have healers that contribute to damage and tanks that do full pulls. From that, I must reasonably conclude that people would prefer a shorter dungeon experience to a longer one.

    But you've still not addressed my question. The act of costing others time, with no unbalanced cost to oneself, can be viewed as selfishness. I can list many real world examples, some of which reference time saves of less for more effort. So, for yet another time, I ask: Why is this selfishness deemed acceptable?
    (3)

  6. #6
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    Quote Originally Posted by Darsien View Post
    It is for some people. Sure, most people don't go in with a time expectation, but shorter is generally better than longer. That is why most 70+ dungeons have healers that contribute to damage and tanks that do full pulls. From that, I must reasonably conclude that people would prefer a shorter dungeon experience to a longer one.
    Or they like using their skills.

    But you've still not addressed my question. The act of costing others time, with no unbalanced cost to oneself, can be viewed as selfishness. I can list many real world examples, some of which reference time saves of less for more effort. So, for yet another time, I ask: Why is this selfishness deemed acceptable?
    It depends if you think it is selfish. If most people don't go in with a time expectation, then most of the time it's not even an issue. In the cases where it is an issue, as I said earlier, the group will decide what's acceptable.
    (0)