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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    Actually, yes.

    You give your example of being fine with a zero dps healer in a dungeon.
    I don't give a Qiqirn's rear end about SUBJECTIVE COMMUNITY STANDARDS in a discussion like this.

    90% of the time, these standards are completely overblown to the point of pointlessness. Trust me, I've seen enough groups in WoW mandate better gear than the boss in question could drop.

    This was a question about objective standards and the only objective standard is set by the game itself. If the boss goes down with a "heal only" healer, than that means he has done enough as far as the game is concerned.

    Would we all like him to fill his downtime with DPS? Sure. But these are SUBJECTIVE standards, set by every individual. We do not have the right to enforce them (via vote kick etc) unless the game agrees via design and makes it an OBJECTIVE standard.

    Quote Originally Posted by MilitaryVet123 View Post
    Yoshi P explicitly said he did not want to make FF11, which is a well-known time eater. He wanted to make a modern MMO that takes into account the modern work-life balance. I very much do not think this particular MMO is designed to be a time eater. If this was FF11 I would agree with you. But FF14 is not designed to serve hardcore players.
    Compared to non MMOs, FF-XIV (even though quite casual friendly in design) is still quite taxing in the time department. It's okay, it's supposed to present you a persistent world with sth to do every day. That is virtually impossible to do w/o some form of grindy long-term goals.

    Quote Originally Posted by Darsien View Post
    Why do you feel it is acceptable for a healer or tank to steal 5-10 minutes from 3 other players when they can instead be considerate and not do that? What has given them that right and what makes their time so valuable that they may actively take it from the other players in the party?

    Why is this selfishness acceptable to you?
    What gives you the right to stress a player out who just wanted a nice relaxed dungeon run? He may just have come from work and be totally beat etc.
    Who are you to decide what's right or not, especially in trivially easy content that does not require savage like performance?
    See? I can easily turn that around, hence the subjective nature of these "community standards".
    Quote Originally Posted by AncientCrystal View Post
    Truth is bud that Castrum and Red Chocobo aren't terribly difficult once you LEARN THE MECHANICS of these encounters. Just like any other video game.
    Ah yes, I remember now. He was that dude... heh.
    On a more serious note: once you figure out that you need to run into the middle when the X is gone and then go to a clearing where the red puddle is at the time the X reappears, Chocobo has become trivially easy.

    I was rather disappointed by the Castrum though. Expected meaner stuff.
    (5)
    Last edited by Granyala; 10-31-2020 at 09:30 PM.

  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Granyala View Post
    I don't give a Qiqirn's rear end about SUBJECTIVE COMMUNITY STANDARDS in a discussion like this.

    90% of the time, these standards are completely overblown to the point of pointlessness. Trust me, I've seen enough groups in WoW mandate better gear than the boss in question could drop.

    This was a question about objective standards and the only objective standard is set by the game itself. If the boss goes down with a "heal only" healer, than that means he has done enough as far as the game is concerned.

    Would we all like him to fill his downtime with DPS? Sure. But these are SUBJECTIVE standards, set by every individual. We do not have the right to enforce them (via vote kick etc) unless the game agrees via design and makes it an OBJECTIVE standard.
    You aren't the judge of objective standards any more than SE is.

    You're confusing objectivity with the idea of catering to the lowest possible skill level. They are most definitely not the same thing.

    I will continue to kick or at the very least not carry bad players who don't take advice. I've been doing it for years, I've had zero negative interactions with GMs. Maybe Yoshida himself agrees with you but functionally the people actually involved in the moderation of the game appear not to.

    The game doesn't make any decision. It doesn't say "everyone lived, the healer did enough" like you seem to think. The game just responds to us. If the other players in a group agree that they dont want a freeloader then off that person goes... and trust me, plenty of groups of randoms are perfectly fine with kicking dead weight \o/
    (11)

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    The game doesn't make any decision. It doesn't say "everyone lived, the healer did enough" like you seem to think.
    Heh, someone doesn't know how mathematics work.
    You meet the enrage timer despite every DPS playing at their classes limit?
    -> The game just told you that the healer needs to DPS.

    You kill the boss despite the healer not DPSing and everyone only having appropriate gear?
    -> The game clearly has not been tuned with healer DPS in mind, ergo it is unnecessary to defeat the content.

    You can wiggle around as much as you want, the undeniable fact is you have 2 standards:
    1. Objective: what the game demands, mathematically, in order for the players to win.
    2. Subjective: more commonly known as "community set standards" which is usually way above what the game actually demands in terms of player engagement.

    If the game lets people defeat content with the healer being semi AFK due to not DPSing (since there is not much healing required), I wouldn't blame that on the lazy player. I would argue that the content is tuned to lax.

    Quote Originally Posted by Driavna View Post
    Is a social game. If you are in a party and 3 of 4 members don't want to rush they are on their right to kick the other one. The same applies to the other way around.
    Yup, some people just need to set arbitrary standards in order to feel better about themselves in a video game.

    If I have such clear demands for my group, I would not use the DF tool. It is not the fault of the randomly assigned player that he does not live up to your imaginary standard.
    IMHO, kicking such a player for no other reason (no wipes, impolite behavior etc) is what I would call (and I hate that term) toxic elitism.

    Quote Originally Posted by HeulGDarian View Post
    I see your point, however dungeons/24mans/normal primals compromises most of the content, its trivial in the difficulty aspect but they are important since said content is something everyone will do. Stopped caring is a fair assessment one that fits both your answer to this and the problem people have with others.
    Do not presume to judge me. You will fail.
    I play every group content as if it was a savage raid: 100% attention and the best performance I am able to give.
    To me, it's a matter of politeness to give it my all, when our collective butts are on the line.

    Only exception: derp runs among friends.
    (7)
    Last edited by Granyala; 11-01-2020 at 01:27 AM.