Quote Originally Posted by Raelsar View Post
Far too often when it comes to online games, players start to focus more on being efficient than having a good time. There's some value in that, true... but when it starts to become an expectation from everyone, it very quickly becomes a problem.
Well, lets be fair about one thing: If a developer empathizes running content ad nauseum for [reward] and new content is sparse, people will get sick of it and they will value efficiency above all else. MMO are notorious for that but it really applies to any game that has meaningless busywork (a.k.a. grind) to do in order to tackle the fun stuff.

The more SE makes us run the same content over and over, the more pronounced this behavior will get. Very few people are impatient in content that is brand new. Skip ahead 3 months and the picture isn't nearly as forgiving.