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  1. #1
    Player
    Nepthys's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Nya Mia
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Dancer needs some changes like:

    - improvisation is just baaad, almost never a spot to use it, cant move, loads slow, requires a lot of teamates near us. Could be a self buff or add new feature of loading feathers
    - rngs procs needs to go up or at least make it so that next round of the skill will increase the rng procentage so if we fail to get a proc/feather next skill will have increased by 10-15% chance to get it and so on till 100%
    - potencies needs to go up, at least on the feathers (like fan3) that are covered in huge pile of RNG, so if we are lucky and get it then be worth it.
    - sabre dance being just a esprit dump is just bad...we need more skills we can use our esprit on:
    * they should add a single target attack with potency of 800-850 that costs 50esprit
    * if our damage is the lowest from all classes then why not give a revive skill that costs 100esprit, be it partner revive or a close proximity group revive...kinda we sacrafice a lot of dps for support.
    * regen skill to party or partner only
    - why not get bleading dot chance from bloodshower
    -curring walts increase potency to 600 or lowe CD.

    RNGs are the nasty pile since there are times that over 5-10x doing 1-2-3-4 you wont get a feather its frustrating.
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nepthys View Post
    Dancer needs some changes like:

    - improvisation is just baaad, almost never a spot to use it, cant move, loads slow, requires a lot of teamates near us. Could be a self buff or add new feature of loading feathers
    - rngs procs needs to go up or at least make it so that next round of the skill will increase the rng procentage so if we fail to get a proc/feather next skill will have increased by 10-15% chance to get it and so on till 100%
    - potencies needs to go up, at least on the feathers (like fan3) that are covered in huge pile of RNG, so if we are lucky and get it then be worth it.
    - sabre dance being just a esprit dump is just bad...we need more skills we can use our esprit on:
    * they should add a single target attack with potency of 800-850 that costs 50esprit
    * if our damage is the lowest from all classes then why not give a revive skill that costs 100esprit, be it partner revive or a close proximity group revive...kinda we sacrafice a lot of dps for support.
    * regen skill to party or partner only
    - why not get bleading dot chance from bloodshower
    -curring walts increase potency to 600 or lowe CD.

    RNGs are the nasty pile since there are times that over 5-10x doing 1-2-3-4 you wont get a feather its frustrating.
    We dont need non casters getting reses, just feels obtuse abd the logic makes no sense since SMN has a res being highest DPS, not every job needs a dot, the rest i half agree on due to being poorly explained on the "how" DNC needs to be more fun just feels very simple
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    Nepthys's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Nya Mia
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Jirah View Post
    We dont need non casters getting reses, just feels obtuse abd the logic makes no sense since SMN has a res being highest DPS, not every job needs a dot, the rest i half agree on due to being poorly explained on the "how" DNC needs to be more fun just feels very simple
    Yes Summoner should lose raise since it has such high dps I agree, RDM has lower potency compared to SMN becouse they have both dual cast and raise. If a Dancer can heal others then why not have raise of its own as a support class and it would explain why its dmg is the lowest from all other classes, at least it would be the first range class that can revive while sacraficing a lot of dps (not jolt-varrise in 3sec), since getting esprit is slow and its heaviliy depending of partner performance.

    As for fun, adding 1-2skills wouldnt break the class, but it would lower the frustration on the player becouse they cant proc or get a feather, and even if they do finally get it it doesnt proc fan3. The feeling that even if you did your rotations perfectly with 100% proc, fan3s, sabre dances you still are struggling in the dps metter becouse skill potencies are so low compared to other dps classes, which with 2-3skills out dps you instantly since potencies are higher.

    So for me even if they dont want to rework the class/ make some changes, then at least they should add WAY more potencies buffs becouse of all those pilles of rngs on all skills, so if it finally procs would make it at least worth it.

    Improvisation should be like meditation, a self buff of gaining esprit and feathers without the need for anyone to be near us. Flourish at other hand besides the skill procs should either fill our feathers instantly to 4 (as a part of opener) or make it that each of the skill procs grants 100% feather, so after 4skills we gain 4feathers.
    (0)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nepthys View Post
    snip .
    Its damage is low because ranged dps overall is low, and no just beacuase it has a basic heal ogcd doesnt mean it requires a res being situational and all and having no MP meaning it doesnt trade off anything and what would this skill be called? Necro tango??

    im sorry adding 1-2 skills breaks the job? that confused me. I say leave potency issues away from core design as it has the potential to change within a patch not expansion. id all DNC got was a potnecy buff and nothing else it would be a massive let down for the CORE design which is the point of the topic at hand who cares about numbers those can change in any patch. if thats your only issue than DNC is perfect and should go to a topic regarding ranged potency
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  5. #5
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Jirah View Post
    I think eveyone misread my critique, CW is useful in certain situations but the practice of hitting it every 60 seconds doesnt make DNC complex. DNC needs somthing and if it gets treated like RDM in SHB itll begin to stagnate and people will be upset thier job has no new toys to use
    By definition having extra things to do and think about makes it more complex. It's not hitting it every 60 seconds, it's hitting it where it makes an impact which is seldom on cooldown and instead something you coordinate with your healers. Of course your healers appreciate it more the better players they are as they can take advantage of it instead of overhealing. This doesn't mean it puts dancer up as the harders job period period. Just means it's another layer to the optimization onion. A layer that doesn't exist for the other ranged and by comparison of the three, shows DNC has more nuance and as a result complexity.

    Funnily enough RDM is also similar (at least based on SB experience). Since RNG jobs don't have a rotation/script to follow, some can find it hard to play, let alone optimize because it's a different skillset. RNG prioritizes decision making, while rotations prioritize memory. A few friends I helped pick up DNC switched over to MCH because they don't do well decision making and they like rotations.


    Quote Originally Posted by Nepthys View Post
    Dancer needs some changes like:

    - improvisation is just baaad, almost never a spot to use it, cant move, loads slow, requires a lot of teamates near us. Could be a self buff or add new feature of loading feathers
    - rngs procs needs to go up or at least make it so that next round of the skill will increase the rng procentage so if we fail to get a proc/feather next skill will have increased by 10-15% chance to get it and so on till 100%
    - potencies needs to go up, at least on the feathers (like fan3) that are covered in huge pile of RNG, so if we are lucky and get it then be worth it.
    - sabre dance being just a esprit dump is just bad...we need more skills we can use our esprit on:
    * they should add a single target attack with potency of 800-850 that costs 50esprit
    * if our damage is the lowest from all classes then why not give a revive skill that costs 100esprit, be it partner revive or a close proximity group revive...kinda we sacrafice a lot of dps for support.
    * regen skill to party or partner only
    - why not get bleading dot chance from bloodshower
    -curring walts increase potency to 600 or lowe CD.

    RNGs are the nasty pile since there are times that over 5-10x doing 1-2-3-4 you wont get a feather its frustrating.
    This is why I like lower cd on flourish because it fixes the proc RNG issue by tightening it. You can still have 99% proc rate but you WILL have runs with 1% stacking RNG, so just doing it via 30 second flourish means you can't have a bad rng run by actually really bad.

    However I think Saber is fine as is. We could have another esprit dumb that is AoE of our character instead of target that is the same potency as Saber with the same rules. Why? Because sometimes targetting is better and convenient and sometimes it's not and that's when having the option of self AoE is nice.

    I do think curing could be a reduced CD so it encourages more uses from dancers to be influential.
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,371
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rai_Takara View Post


    This is why I like lower cd on flourish because it fixes the proc RNG issue by tightening it. You can still have 99% proc rate but you WILL have runs with 1% stacking RNG, so just doing it via 30 second flourish means you can't have a bad rng run by actually really bad.
    It would def. make it better. My suggestion though was to make Flourish have 100% feather chance on its Flourished abilities, this would essentially make Flourish an on-demand feather generator for right before TS phases, even if it meant to increase the cooldown a bit. This would basically make feather usage more reliable and flexible outside of TS phases and the rotation a bit less boring. Sometimes if you're unlucky you can spend a lot of time still getting those 3 feathers, without anything to weave.

    If DNCs would get a rez, I think it would be better to have it as something like a "Phoenix Step" 2-move dance that shares a recast with Standard Step. Having a rez being gated on 100 esprit (or even at 4 feathers) would make the raise quite unreliable, because both resources don't come regularly on demand, unless the rezzing situation happened on a burst phase.
    (0)