Another thing I've been thinking about is Improvisation. As it stands, it kinda feels like an empty skill. It's not useless per say, but it's a totally unnecessary button. We dancers don't need some kind of phase transition button since we don't manage some kind of important buff prone to falling off. I suppose you could maybe make an argument for Standard Finish, Esprit, and Technical Finish. Maybe Improvisation could put those buffs on all party members in range on hold during a transition, which could be very useful, but I also don't think that's where we really need to go as Dancers, not to mention it could possibly be exploitable with certain timings.
So when I think of the term "Improvisation," what I think of is breaking choreography and improvising based on the circumstances, and something that could be interesting would be to have Improvisation be something that could replace your usage of Standard Finish after beginning Standard Step. Functionally, it would do the same damage, however instead of following the Simon Says minigame, you improvise and do a different combination to yield a different effect for you and your Dance Partner.
This concept would make Improvisation a bit similar to Mudras, but I think it would be best to keep it simple--The first step doesn't matter, but the second step will determine one of 4 effects you'll get instead of the normal Standard Step and Esprit. This wouldn't be bad thing for DPS necessarily because those buffs last for 60 seconds, and we use Standard Step on CD as dancers. There might be a slight issue with Standard Step and Esprit dropping off briefly before the next Standard Step after, but we could also make Improvisation extend those effects by 5-10 seconds for smoothness.
As for the effects themselves, I'm thinking that these would be forms of utility designed when something bad happens, much like why a real Dancer would feel the need to improvise. Here are some ideas.
If your second step was...
Emboite (Red) - You perform Shield Improvisation, decreasing the damage taken by yourself and your dance partner by 20% for 10 seconds
Entrechat (Blue) - You Perform Mana Improvisation, restoring 1000 MP to you and your dance partner
Jete (Green) - You Perform Curing Improvisation, healing you and your dance partner with 400 potency heal
Pirouette (Yellow) - You Perform Cleansing Improvisation, removing a debuff from you and your dance partner
It doesn't have to be this literally, but something like this would I think add a cool layer of complexity and make the Standard Finish and Esprit buff durations actually matter.


Reply With Quote






