
Highly doubt they will make that kind of investment... they have proven to go the World Of Warcraft approach of borrowed power, homogenization, and "perfect balance" and the only choice you have is play a terrible game or go play a game that isn't terrible...I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.
Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
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