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  1. #1
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ADVSS View Post
    Absolutely, though reprisal was never my favorite OG skill, but would take what can get. Guys you should at least "like" the comment on the thread Lyth posted, otherwise it wont get addressed.
    Why? Theres no point in "liking posts to get things addressed". Yoshi-P and the developers are very much aware that the players are unhappy with Living Dead. During the Shadowbringers media tour Yoshi-P was asked directly if Living Dead was being fixed and he brushed it off.

    Really, the only way to balance the invulnerabilities would be to either make them all the exact same or get rid of them(hopefully).

    So, any ideas from the peanut gallery on how to balance them is a waste of time and effort.
    (0)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xiaoki View Post
    ...
    From experience, it's actually one of the only things that they look at. In particular, these once-in-a-blue-moon Q+A threads are golden opportunities to get them to commit to a change on paper, at which point everything becomes much, much easier. The instructions in the thread itself tell you to upvote rather than reposting. It lets them 'objectively' gauge interest. The JP forums overall do a better job of this than we do. So does General Discussion, because it gets more traffic.

    Generally you can trace a lot of big changes, including the removal of slashing/piercing/blunt debuffs, DRK's 4.3 changes, and the more recent Shadowbringers changes, back to a few specific posts. There's one in the healer forums at the moment that's likely going to be very influential going forward, and I think that's rightfully going to be the next big focus. That being said, I think they need to be much more specific on what they want to see changed.

    It's easier to determine whether something needs to be forwarded on to the dev team (or even translated, for that matter!) by looking at the little number in the corner than it is to trawl through the content of every post looking for the good idea in the haystack.
    (4)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    From experience, it's actually one of the only things that they look at. In particular, these once-in-a-blue-moon Q+A threads are golden opportunities to get them to commit to a change on paper, at which point everything becomes much, much easier. The instructions in the thread itself tell you to upvote rather than reposting. It lets them 'objectively' gauge interest. The JP forums overall do a better job of this than we do. So does General Discussion, because it gets more traffic.

    Generally you can trace a lot of big changes, including the removal of slashing/piercing/blunt debuffs, DRK's 4.3 changes, and the more recent Shadowbringers changes, back to a few specific posts. There's one in the healer forums at the moment that's likely going to be very influential going forward, and I think that's rightfully going to be the next big focus. That being said, I think they need to be much more specific on what they want to see changed.

    It's easier to determine whether something needs to be forwarded on to the dev team (or even translated, for that matter!) by looking at the little number in the corner than it is to trawl through the content of every post looking for the good idea in the haystack.
    its currently at 8th most liked, as of this edit. All it takes is to drop a "like"

    Quote Originally Posted by Lyth View Post
    There's a Live Letter Q+A thread going on at the moment about proposed UI improvements. Living Dead could do with some UI support, at bare minimum:
    Thread
    (0)
    Last edited by ADVSS; 10-07-2020 at 08:04 PM.

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    ^Bumping. Drop a like, its actually gotten some traction, the least we could ask for if nothing else^
    (0)

  5. #5
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Well, we tried. But based on the responses from other UI questions, especially that one about magic/physical attacks being more recognizable, I highly doubt anything would've come from it. Shame too, would've meant a lot for DRK to get mentioned at all, but we're just gonna have to wait until 5.4 proper, since the second live letter will be more focused on the 2nd part of Bozja, Firmament, and other things that don't include job changes anymore.

    Even if we don't get any changes, keep your eyes on the MNK rework. This falls a little bit out of scope of the thread, and it's coming from someone with only adequate experience of the job, but I have concerns about the statement of "GL was too hard to upkeep." This doesn't SEEM right to me, because the problem with MNK isn't that GL was too hard, mainly because of FS changes and SSS, it was that a few of the skills in MNKs kit were entirely situational and didn't integrate well into it's core rotation, on top of Anatman openers existing at all, that nonsense is absurd. If someone has more experience in this department, feel free to correct me here.

    Darkside upkeep and not blowing all your mana on DA spam wasn't hard either, but both of those things got similar treatment, with similar wording. To me personally, it's starting to become really apparent that SE doesn't actually solve problems with "contentious" job design lately. It's more like they remove the problem instead of actually fixing it. This proceeds to leave gaping holes, because they don't adequately fill the design space with anything as a reasonable substitute. They've been trying to remove Energy Drain on SCH for like two expansions now, but then they never put in an Aetherflow dump, so they have to put it right back in!
    (6)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.

    Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
    (6)

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.

    Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
    Highly doubt they will make that kind of investment... they have proven to go the World Of Warcraft approach of borrowed power, homogenization, and "perfect balance" and the only choice you have is play a terrible game or go play a game that isn't terrible...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.

    Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
    I just started melding a ton of skill speed in, but yeah the other day i caught myself popping blood weapon stupidly forgetting it doesnt do that anymore, and it just depressed me even more. I had a theory about how they got to this point with tanks, but didnt play enough PLD in HW to be sure. Seems to me the dev team looked at what skill was pushed the most on each tank in HW, obviously WAR wanted got more Fell Cleave, so good. Then they look at DRK "they sure do push DA alot, lets have them push that button even more" so people complained about the spam of DA so they went "what is the second most pushed button? BloodSpiller? We'll just give them 5 of those and get rid of DA"
    Quote Originally Posted by DRKoftheAzure View Post
    Highly doubt they will make that kind of investment... they have proven to go the World Of Warcraft approach of borrowed power, homogenization, and "perfect balance" and the only choice you have is play a terrible game or go play a game that isn't terrible...
    They may yet surprise us in 6.0, but like you I have a lot of doubt, Its pretty obvious DRK was just their experimental franken tank, that they just used the good parts as role actions, and scrapped the great parts because it would be too obvious if PLD were running around with blood price proc'd/and or it couldnt benefit WAR as well as it would PLD so toss it. The only good out of all of this, is that....theres really nothing left to take from DRK, except the one damn thing they will never get rid of. Starts with Living, and unironically ends in Dead.
    (0)
    Last edited by ADVSS; 10-20-2020 at 06:37 PM.

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ADVSS View Post
    I just started melding a ton of skill speed in, but yeah the other day i caught myself popping blood weapon stupidly forgetting it doesnt do that anymore, and it just depressed me even more. I had a theory about how they got to this point with tanks, but didnt play enough PLD in HW to be sure. Seems to me the dev team looked at what skill was pushed the most on each tank in HW, obviously WAR wanted got more Fell Cleave, so good. Then they look at DRK "they sure do push DA alot, lets have them push that button even more" so people complained about the spam of DA so they went "what is the second most pushed button? BloodSpiller? We'll just give them 5 of those and get rid of DA"
    This argument makes just as much, if not more, sense than my tin-foil conspiracy theory of needing to sell progression skip books on the mog station... unless it happened to both at the same time... which means progression skip books were a mistake to begin with...

    Quote Originally Posted by ADVSS View Post
    They may yet surprise us in 6.0, but like you I have a lot of doubt, Its pretty obvious DRK was just their experimental franken tank, that they just used the good parts as role actions, and scrapped the great parts because it would be too obvious if PLD were running around with blood price proc'd/and or it couldnt benefit WAR as well as it would PLD so toss it. The only good out of all of this, is that....theres really nothing left to take from DRK, except the one damn thing they will never get rid of. Starts with Living, and unironically ends in Dead.
    They could delete both Living Dead AND Living Shadow, and I wouldn't even care that those two "skills" were gone... then again Living Shadow was probably an attempt at trying to replicate GNB Gnashing Fang+Continuation burst but just felt more like a worse Demi-Bahamut and you cannot refund it the lost blood gauge or the recast timer if you waste it... just like Living Dead...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #10
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lyth View Post
    I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.

    Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
    Speaking of speed boosts, I wonder how many DRK knew that DRK and WAR play style swapping didn't just only happen recently in this patch? it has already been done by Yoshida since Heavensward era.

    Counter mechanic is warrior/berserker's play style while Life steal belong to DRK.


    https://www.bg-wiki.com/bg/Retaliation
    (0)
    Last edited by cactuarzzzz; 10-21-2020 at 04:50 PM.

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