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  1. #1
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ADVSS View Post
    Absolutely, though reprisal was never my favorite OG skill, but would take what can get. Guys you should at least "like" the comment on the thread Lyth posted, otherwise it wont get addressed.
    Why? Theres no point in "liking posts to get things addressed". Yoshi-P and the developers are very much aware that the players are unhappy with Living Dead. During the Shadowbringers media tour Yoshi-P was asked directly if Living Dead was being fixed and he brushed it off.

    Really, the only way to balance the invulnerabilities would be to either make them all the exact same or get rid of them(hopefully).

    So, any ideas from the peanut gallery on how to balance them is a waste of time and effort.
    (0)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xiaoki View Post
    ...
    From experience, it's actually one of the only things that they look at. In particular, these once-in-a-blue-moon Q+A threads are golden opportunities to get them to commit to a change on paper, at which point everything becomes much, much easier. The instructions in the thread itself tell you to upvote rather than reposting. It lets them 'objectively' gauge interest. The JP forums overall do a better job of this than we do. So does General Discussion, because it gets more traffic.

    Generally you can trace a lot of big changes, including the removal of slashing/piercing/blunt debuffs, DRK's 4.3 changes, and the more recent Shadowbringers changes, back to a few specific posts. There's one in the healer forums at the moment that's likely going to be very influential going forward, and I think that's rightfully going to be the next big focus. That being said, I think they need to be much more specific on what they want to see changed.

    It's easier to determine whether something needs to be forwarded on to the dev team (or even translated, for that matter!) by looking at the little number in the corner than it is to trawl through the content of every post looking for the good idea in the haystack.
    (4)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    From experience, it's actually one of the only things that they look at. In particular, these once-in-a-blue-moon Q+A threads are golden opportunities to get them to commit to a change on paper, at which point everything becomes much, much easier. The instructions in the thread itself tell you to upvote rather than reposting. It lets them 'objectively' gauge interest. The JP forums overall do a better job of this than we do. So does General Discussion, because it gets more traffic.

    Generally you can trace a lot of big changes, including the removal of slashing/piercing/blunt debuffs, DRK's 4.3 changes, and the more recent Shadowbringers changes, back to a few specific posts. There's one in the healer forums at the moment that's likely going to be very influential going forward, and I think that's rightfully going to be the next big focus. That being said, I think they need to be much more specific on what they want to see changed.

    It's easier to determine whether something needs to be forwarded on to the dev team (or even translated, for that matter!) by looking at the little number in the corner than it is to trawl through the content of every post looking for the good idea in the haystack.
    its currently at 8th most liked, as of this edit. All it takes is to drop a "like"

    Quote Originally Posted by Lyth View Post
    There's a Live Letter Q+A thread going on at the moment about proposed UI improvements. Living Dead could do with some UI support, at bare minimum:
    Thread
    (0)
    Last edited by ADVSS; 10-07-2020 at 08:04 PM.