
Originally Posted by
TouchandFeel
I believe that it fits quite well conceptually to the "Dead Man Walking" idea. You take enough damage to kill you but refuse to die, basically becoming someone who is "already dead", or should be dead, but through sheer force of will is waylaying that fate and still walking around, i.e. a "Dead Man Walking". The "dead" part of that doesn't literally mean that they are in fact actually dead, it means that they should be or are as good as dead and that your inevitable fate will catch up with you. It's pretty straight forward.
As for the healing part, if the thing that has determined that you are to die was taking lethal damage and someone then heals that damage before you give in to death, they would then be undoing the cause of death and therefore you would not end up dying , so it makes sense. Sure the amount required being the total of your health pool is arbitrary, but the concept makes sense.
I also at no point defended the ability itself and how it works in this game, especially when compared to the other tank invuln abilities. I simply pointed out my belief that Living/Walking Dead has nothing to do with zombies or the undead, what I believe the concept behind it actually is and my reasoning why I believe such. I even ended with clearly stating that I don't like the ability and that it should be changed.
You of all people, who has engaged in DRK discussions quite extensively for a while now, should know that I am not a fan of the way this ability works, as I have been saying such over and over since the job was released.