Quote Originally Posted by RitsukoSonoda View Post
A number of FF titles had numerous jobs as a core mechanic. Adding more jobs is essentially adding to the job/armory system. The cause of the complaints about jobs within the same role feeling so similar is less so much the job design and more caused by the way they've dumbed the game down when compared to other FF titles. Elemental resistances pretty much dont exist now. Damage type resistances also pretty much dont exist in this game. Gear selection dumbed down to being nothing more than just get bigger number in this substat. I mean... we're killing fire elementals with fire damage, easily stabbing flan and slime type monsters to death with knives, spears, and arrows, we could steal HP from undead enemies, the list goes on for stuff that wouldnt really work well if at all in just about any other FF title.
This is something I don't understand. I get that they don't want to alienate players who aren't as good for certain content but you can literally change your job on the spot, or DF it where nobody can interfere with job composition anyway. This misguided attempt at homogeneity is sucking the fun out of the battle system and the game as a whole for me.

If I play a certain job I want to have that identity. All I feel now with certain jobs is <DPS> or <healer> with different glamour options. It's sad, coming from XI or many of the older single player FFs.