Yeah anytime a new job like NIN comes out and the fans find a "better rotation they didnt even think about" that put NIN way ahead of MNK, they should have started thinking about test servers
Blizzard uses public beta servers so they don't have to pay a QA team. If you've ever been invited to one, you'd see just how broken it really is.
Might need to elaborate. The point of those things is to collect data and listen to feedback. If they arent doing those things, theres no point to having a test server right?
From what I've been seeing with WoW and Overwatch the PTR is more about testing to make sure it doesn't explode. Battle for Azeroth's PTR was full of problems that were completely ignored even when reported and Overwatch's is more about playing new heroes/maps in advance and that is basically the release state.
It seems rare Blizzard will not make changes off the PTR feedback unless it causes massive issues.
Few things grind my gears more than when someone implies that just because we don't need something, we should not have it.
Activision-Blizzard has a pretty bad reputation for completely ignoring Beta Feedback they don't agree with. It was so bad before the newest expansion about to come out, and certain specs were so broken, they had to push back.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I agree with putting an end to new jobs. They exceeded their limit with the number of races and jobs they could fully support, leading to gnb/dnc not having weapons from certain content and hroth/viera missing hats, etc.
As people pointed out, jobs have been a big selling point of expansions, which means absence of new jobs would need to be filled by something else that is exciting and easy to understand to drive hype.
I've long wanted a change to the content structure anyway. If you keep doing the same thing forever it will eventually lose its impact. They could for example switch to mini expansions every 12 months, priced at $15-25. One of those mini xpacs could focus on remaking ARR content such as praetorium and cape westwind while also providing new higher difficulty versions of those duties for endgame players. Savage aurum vale too.
Also we pretty much ran out of classic FF jobs to bring back without scraping the bottom of the barrel for obscure and oddball ones. I'm not very confident about Chemist driving excitement for a new expansion.
I figured as much was what was going to be explained. Then I would agree with those statements, though I personally believe that a developer would/and definitely should take feedback and data seriously, rather than just let everyone play with new shinies they plan to add. Such a waste, especially on Blizzard/Activision's part.
I dont know so much about that bottom of the barrel, there are many jobs they can pull from, the reason Chemist has been requested for years is because the community wanted a different form of a healer that wasnt magic based. There are many other valid jobs and archetypes theyve yet to introduce, especially if they pull from tactics series/bravely default/X-2. And then they can even just invent a job from a past archetype like gunblade user if they want. I still think that the holy trinity is what killing their intuitive job design, as well as walking away from the cross class system entirely. I'm not entirely convinced a half expansion to update outdated content is really going to do much for the game, or hold onto subscriptions(Savage Aurum Vale? Are you sure you're okay?)I've long wanted a change to the content structure anyway. If you keep doing the same thing forever it will eventually lose its impact. They could for example switch to mini expansions every 12 months, priced at $15-25. One of those mini xpacs could focus on remaking ARR content such as praetorium and cape westwind while also providing new higher difficulty versions of those duties for endgame players. Savage aurum vale too.
Also we pretty much ran out of classic FF jobs to bring back without scraping the bottom of the barrel for obscure and oddball ones. I'm not very confident about Chemist driving excitement for a new expansion.
Last edited by ADVSS; 10-19-2020 at 02:22 PM.
Just because you are fine with the current choices or found the perfect job in the choices available doesn't mean everyone has. This game also doesn't have specs like WoW for example so its not like each jobs can be played multiple ways so things get boring. Anyway there isn't anything that really needs fixed so bad in this game that new jobs can't be added. Going back even further FFXI released new jobs with each expansion so for SE it's a bit of a thing that they do and players expect. I'm sure at some point that may change but that change is not today.We have 18 Jobs, 19 if you count Blue Mage.
I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
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