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  1. #1
    Player
    LadyAveria's Avatar
    Join Date
    Dec 2015
    Posts
    76
    Character
    Evaline Hawkins
    World
    Sophia
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The assumption here is that focus will be on making current jobs better in lieu of adding more jobs. Ask tanks and healers how that generally ends up.
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    You're absolutely not wrong here, but that is also the direction theyve decided the game was to go in, even if things "feel" similar from 2.0 the system is drastically different - no cross class(this is a big one, bigger than many think), no TP/resource with melee jobs, mp is now the same set amount for every job. These werent the systems that the game started on, and yeah the devs made it a lot less complex, but they also destroyed things like needing supports to fill TP guages over time. 2.0 had elemental resistance dummy stats, they could have worked with the system, they chose to get rid of it. I have a ton of Vitality materias and strength materias in my retainers inventory, that went out the window as far as customizing gear. FF14 is supposed to be a theme park, supposedly. And the biggest theme for the game is mashup. As the "job system" goes, in many earlier games including an NES game, there are more jobs available. Do we "need" more jobs, like a buffer/debuffer as was explained? Well theyve adjusted the system over the years to where its not warranted, and not possible as well. It isnt necessarily the subscribers fault that they built themselves out of a system the other jobs would be valid, it is their decision making to scrub these ideas that backed the roles into a wall. Cross class would have been fine had it been built on. No we have to have the holy trinity. But very few classic final fantasy jobs are built around being one role(RDM, BLU, MST, PLD, NIN, SUM=the list goes on) BLM barely resembles an iconic BLM because they had to make it work within a trinity system the games in the past barely abided nor cared about. I'd be all for suggestions to revamp the jobs, but I know there are tons more jobs from various games that people who are fans of would like to see. And theyre getting our subs. They're not going broke, theyre getting millions a month. So I think criticism is fair, when criticism is due. I dont agree with death threats, or any stupid actions, but displaying displeasure over something that hasnt really been worked on universally(like housing) is totally acceptable. I also would like to see Mystic Knight, but like you said the way they rigidly have designed the jobs now, instead of how they were in 2.x, 3.x(oooh we gave them pretty job guages though) that job is probably never going to fit, and its a shame.
    (2)
    Last edited by ADVSS; 10-17-2020 at 10:12 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LadyAveria View Post
    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    And that's what the developers get paid the big bucks for, to design things that we laypeople find "hard or difficult".

    Take all the debuffs away from the DPS (Feint, Addle, Tactician, Shield Samba). They rarely use them, if they ever use them at all. Give them to healers and let healers be the buffers and debuffers they should have been from day one.

    Hell, the Template is already there if SE would just pull the dang trigger.

    Protect: Gives a groupwide physical damage reduction on a short CD.
    Shell: Gives a groupwide magical damage reduction on a short CD.
    Insert name here (Addle? Eye for an Eye?): Debuffs the boss's physical damage
    Insert name here (berserk?): Debuffs the boss's magic damage. Lore can say they focus on physical attacks and thus forget about magic potency or something.

    Not to mention buff abilities like Bravery, Faith existing in the lore and could easily be transferred to FFXIV.
    (6)
    Last edited by Deceptus; 10-17-2020 at 11:10 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    I see people doing this kind of limitation to classes in MMOs all the time, and frankly, I have seen many game companies ignore the player insisted limitations.

    ie WOW, "can't have another Leather class..." Monk, "too many leather classes...", Demon Hunter. "Each expansion alternates between Race and class...", nothing in the next one, races in the ending one, class and races in the one prior.

    Square can and might add a new Healer Job, and nothing you invent as to why not has to hold or limit them. You are only looking at one minor aspect of the Job/class which can be adjusted.
    (1)

  5. #5
    Player
    zlygork's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Fate Slayer
    World
    Mateus
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    I'm new to FFXIV so my opinion may not carry much weight, but there is no HoT based healer that feels in any way similar to resto druid from WoW (my main). Similarly, there is nothing that feels in any way similar to disc priest, or to a certain extent monk or shaman for that matter. A lack of creativity or examples from other games doesn't exactly make the claim that there is nothing more to add for healers/tanks/dps in any way true.
    (1)

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