I agree with putting an end to new jobs. They exceeded their limit with the number of races and jobs they could fully support, leading to gnb/dnc not having weapons from certain content and hroth/viera missing hats, etc.

As people pointed out, jobs have been a big selling point of expansions, which means absence of new jobs would need to be filled by something else that is exciting and easy to understand to drive hype.

I've long wanted a change to the content structure anyway. If you keep doing the same thing forever it will eventually lose its impact. They could for example switch to mini expansions every 12 months, priced at $15-25. One of those mini xpacs could focus on remaking ARR content such as praetorium and cape westwind while also providing new higher difficulty versions of those duties for endgame players. Savage aurum vale too.

Also we pretty much ran out of classic FF jobs to bring back without scraping the bottom of the barrel for obscure and oddball ones. I'm not very confident about Chemist driving excitement for a new expansion.