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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    "I'm happy with what I have, I'm satisfied, other people's wants don't matter anymore."
    (29)

  2. #12
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    We don't need no variation.
    We don't need no soul crystals.
    No necromancer in the dungeon.
    Yoshi leave those jobs alone.

    HEY!
    YOSHI!
    LEAVE THOSE JOBS ALONE!
    (7)

  3. #13
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    You're absolutely not wrong here, but that is also the direction theyve decided the game was to go in, even if things "feel" similar from 2.0 the system is drastically different - no cross class(this is a big one, bigger than many think), no TP/resource with melee jobs, mp is now the same set amount for every job. These werent the systems that the game started on, and yeah the devs made it a lot less complex, but they also destroyed things like needing supports to fill TP guages over time. 2.0 had elemental resistance dummy stats, they could have worked with the system, they chose to get rid of it. I have a ton of Vitality materias and strength materias in my retainers inventory, that went out the window as far as customizing gear. FF14 is supposed to be a theme park, supposedly. And the biggest theme for the game is mashup. As the "job system" goes, in many earlier games including an NES game, there are more jobs available. Do we "need" more jobs, like a buffer/debuffer as was explained? Well theyve adjusted the system over the years to where its not warranted, and not possible as well. It isnt necessarily the subscribers fault that they built themselves out of a system the other jobs would be valid, it is their decision making to scrub these ideas that backed the roles into a wall. Cross class would have been fine had it been built on. No we have to have the holy trinity. But very few classic final fantasy jobs are built around being one role(RDM, BLU, MST, PLD, NIN, SUM=the list goes on) BLM barely resembles an iconic BLM because they had to make it work within a trinity system the games in the past barely abided nor cared about. I'd be all for suggestions to revamp the jobs, but I know there are tons more jobs from various games that people who are fans of would like to see. And theyre getting our subs. They're not going broke, theyre getting millions a month. So I think criticism is fair, when criticism is due. I dont agree with death threats, or any stupid actions, but displaying displeasure over something that hasnt really been worked on universally(like housing) is totally acceptable. I also would like to see Mystic Knight, but like you said the way they rigidly have designed the jobs now, instead of how they were in 2.x, 3.x(oooh we gave them pretty job guages though) that job is probably never going to fit, and its a shame.
    (2)
    Last edited by ADVSS; 10-17-2020 at 10:12 PM.

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LadyAveria View Post
    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    And that's what the developers get paid the big bucks for, to design things that we laypeople find "hard or difficult".

    Take all the debuffs away from the DPS (Feint, Addle, Tactician, Shield Samba). They rarely use them, if they ever use them at all. Give them to healers and let healers be the buffers and debuffers they should have been from day one.

    Hell, the Template is already there if SE would just pull the dang trigger.

    Protect: Gives a groupwide physical damage reduction on a short CD.
    Shell: Gives a groupwide magical damage reduction on a short CD.
    Insert name here (Addle? Eye for an Eye?): Debuffs the boss's physical damage
    Insert name here (berserk?): Debuffs the boss's magic damage. Lore can say they focus on physical attacks and thus forget about magic potency or something.

    Not to mention buff abilities like Bravery, Faith existing in the lore and could easily be transferred to FFXIV.
    (6)
    Last edited by Deceptus; 10-17-2020 at 11:10 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Meowneko's Avatar
    Join Date
    Feb 2014
    Location
    Gilgamesh
    Posts
    13
    Character
    Don Lahn
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Same three healers since 2015, we could definitely use another healer. Not fair other roles can get more variety. I love all three except SCH we could use a 4th for a breath of fresh air.
    (3)

  6. #16
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If anything, with the extreme homogenization of the jobs, it's easier than ever for them to add new ones. All they have to do is change the color of the paint, and timing or mechanical input that make things happen. Take healer, for example. What do you have? Heal, better heal, AoE heal, HoT heal, clutch heal, barrier, nuke, DoT. Now let's think about chemist. Let's operate within the idea that it's thematically a non-magic healer slinging potions. You could make its actions instant like a melee, since they're physically throwing vials of crap everywhere. Make a lot of it be ground-targeting. Then you just have to mash up behaviors. Like there could be something like Cure III with a small area and high potency, but then it also comes with a large-range HoT(vial bursts healy juice on ground for direct heal, larger misting HoT). Or the popular notion of there being potions that you mix mudra-style and stock in your belt; where's the time to nuke in between heals? Make the DoT really big and don't provide a standard GCD low nuke at all, so you fire and forget twice a minute for a lot of your DPS while keeping your hands free to focus on mixes.
    (2)

  7. #17
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LadyAveria View Post
    We have 18 Jobs, 19 if you count Blue Mage.
    Where are you getting 18 from? There are 17 jobs, 18 counting BLU

    4 -Tanks (PLD, WAT, DRK, GNB)
    4 - Melee (DRG, MNK, NIN, SAM)
    3 - Ranged (BRD, MCH, DNC)
    3 - Casters (BLM, SMN, RDM)
    3 - Healers (WHM, SCH, AST)

    That equals 17, plus 1 limited job (BLU) equals 18.
    (5)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #18
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    There a many styles and niches available to implement still.

    We don't have a nature-themed job at all for example. The closest we have is WHM pre-72.

    We don't have a doctor/potion/poison theme available.

    We don't have a hunting/trapping themed job.

    We don't have hammers, clubs, crossbows, scythes or poison darts. At least none that aren't one-off glamour items.

    People want to play their favorite MMO as their favorite archetype and that's perfectly reasonable.
    (2)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  9. #19
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    More jobs: more roleplay options.
    (3)

  10. #20
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LadyAveria View Post
    WoW hasn't added new classes for two expansions with Shadowlands coming out.
    This statement is very much overlooking the fact that each class in WoW has at least two specialisations, most have three. The specialisations are often so different to each other they may as well be different classes.
    (7)

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