"I'm happy with what I have, I'm satisfied, other people's wants don't matter anymore."
"I'm happy with what I have, I'm satisfied, other people's wants don't matter anymore."




We don't need no variation.
We don't need no soul crystals.
No necromancer in the dungeon.
Yoshi leave those jobs alone.
HEY!
YOSHI!
LEAVE THOSE JOBS ALONE!



You're absolutely not wrong here, but that is also the direction theyve decided the game was to go in, even if things "feel" similar from 2.0 the system is drastically different - no cross class(this is a big one, bigger than many think), no TP/resource with melee jobs, mp is now the same set amount for every job. These werent the systems that the game started on, and yeah the devs made it a lot less complex, but they also destroyed things like needing supports to fill TP guages over time. 2.0 had elemental resistance dummy stats, they could have worked with the system, they chose to get rid of it. I have a ton of Vitality materias and strength materias in my retainers inventory, that went out the window as far as customizing gear. FF14 is supposed to be a theme park, supposedly. And the biggest theme for the game is mashup. As the "job system" goes, in many earlier games including an NES game, there are more jobs available. Do we "need" more jobs, like a buffer/debuffer as was explained? Well theyve adjusted the system over the years to where its not warranted, and not possible as well. It isnt necessarily the subscribers fault that they built themselves out of a system the other jobs would be valid, it is their decision making to scrub these ideas that backed the roles into a wall. Cross class would have been fine had it been built on. No we have to have the holy trinity. But very few classic final fantasy jobs are built around being one role(RDM, BLU, MST, PLD, NIN, SUM=the list goes on) BLM barely resembles an iconic BLM because they had to make it work within a trinity system the games in the past barely abided nor cared about. I'd be all for suggestions to revamp the jobs, but I know there are tons more jobs from various games that people who are fans of would like to see. And theyre getting our subs. They're not going broke, theyre getting millions a month. So I think criticism is fair, when criticism is due. I dont agree with death threats, or any stupid actions, but displaying displeasure over something that hasnt really been worked on universally(like housing) is totally acceptable. I also would like to see Mystic Knight, but like you said the way they rigidly have designed the jobs now, instead of how they were in 2.x, 3.x(oooh we gave them pretty job guages though) that job is probably never going to fit, and its a shame.I am a White Mage Main and I don't need another healer job, all the roles are filled o_o
White Mage - Spec to heal damage taken
Scholar - Spec to shield incoming damage
Astro - Buffs and Heals
Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
Last edited by ADVSS; 10-17-2020 at 10:12 PM.




And that's what the developers get paid the big bucks for, to design things that we laypeople find "hard or difficult".Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
Take all the debuffs away from the DPS (Feint, Addle, Tactician, Shield Samba). They rarely use them, if they ever use them at all. Give them to healers and let healers be the buffers and debuffers they should have been from day one.
Hell, the Template is already there if SE would just pull the dang trigger.
Protect: Gives a groupwide physical damage reduction on a short CD.
Shell: Gives a groupwide magical damage reduction on a short CD.
Insert name here (Addle? Eye for an Eye?): Debuffs the boss's physical damage
Insert name here (berserk?): Debuffs the boss's magic damage. Lore can say they focus on physical attacks and thus forget about magic potency or something.
Not to mention buff abilities like Bravery, Faith existing in the lore and could easily be transferred to FFXIV.
Last edited by Deceptus; 10-17-2020 at 11:10 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Same three healers since 2015, we could definitely use another healer. Not fair other roles can get more variety. I love all three except SCH we could use a 4th for a breath of fresh air.



If anything, with the extreme homogenization of the jobs, it's easier than ever for them to add new ones. All they have to do is change the color of the paint, and timing or mechanical input that make things happen. Take healer, for example. What do you have? Heal, better heal, AoE heal, HoT heal, clutch heal, barrier, nuke, DoT. Now let's think about chemist. Let's operate within the idea that it's thematically a non-magic healer slinging potions. You could make its actions instant like a melee, since they're physically throwing vials of crap everywhere. Make a lot of it be ground-targeting. Then you just have to mash up behaviors. Like there could be something like Cure III with a small area and high potency, but then it also comes with a large-range HoT(vial bursts healy juice on ground for direct heal, larger misting HoT). Or the popular notion of there being potions that you mix mudra-style and stock in your belt; where's the time to nuke in between heals? Make the DoT really big and don't provide a standard GCD low nuke at all, so you fire and forget twice a minute for a lot of your DPS while keeping your hands free to focus on mixes.


Where are you getting 18 from? There are 17 jobs, 18 counting BLU
4 -Tanks (PLD, WAT, DRK, GNB)
4 - Melee (DRG, MNK, NIN, SAM)
3 - Ranged (BRD, MCH, DNC)
3 - Casters (BLM, SMN, RDM)
3 - Healers (WHM, SCH, AST)
That equals 17, plus 1 limited job (BLU) equals 18.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.


There a many styles and niches available to implement still.
We don't have a nature-themed job at all for example. The closest we have is WHM pre-72.
We don't have a doctor/potion/poison theme available.
We don't have a hunting/trapping themed job.
We don't have hammers, clubs, crossbows, scythes or poison darts. At least none that aren't one-off glamour items.
People want to play their favorite MMO as their favorite archetype and that's perfectly reasonable.
* I fully give permission for any of my written ideas to be used by SE without recognition.


More jobs: more roleplay options.





This statement is very much overlooking the fact that each class in WoW has at least two specialisations, most have three. The specialisations are often so different to each other they may as well be different classes.
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