Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66
  1. #21
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    you must not want new expansion to sell, no new jobs means no sales.
    (3)

  2. #22
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    There is a business side to video games. Some things are sure sellers. You can monetize them, such as new jobs.

    That is pretty much the gist of it.

    Telling mmo fans they don't need new jobs is like telling fighting game fans they don't need anymore new characters. Or 2k fans they don't need anymore players added. Those Fighter Z and MK11 DLCs sell pretty well I heard.
    (2)

  3. #23
    Player
    Rasler_Heios's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    284
    Character
    Rasler-heios Nabradia
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LadyAveria View Post
    We have 18 Jobs, 19 if you count Blue Mage.

    I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
    It would really help your case if you check your facts first before ranting. Counting is very basic.
    (1)


    "Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
    "That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania

  4. #24
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LadyAveria View Post
    We have 18 Jobs, 19 if you count Blue Mage.

    I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
    The thing is, new jobs are always requested because in XIV, jobs aren't really customizable.

    Every RDM plays the same, having to follow the exact same rotation, visuals, etc. Same for all the jobs... A bit lesser degree on healers since they are more reactive to other factors.

    Plus, Jobs have always been a huge selling point for most of FF titles, even when they were unnamed, but they were there. It is something to hype on every expansion.
    (2)

  5. #25
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,425
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Penthea View Post
    This statement is very much overlooking the fact that each class in WoW has at least two specialisations, most have three. The specialisations are often so different to each other they may as well be different classes.
    Last I looked, druid has four, demon hunter has two, and the rest each have three.
    (0)

  6. #26
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Penthea View Post
    This statement is very much overlooking the fact that each class in WoW has at least two specialisations, most have three. The specialisations are often so different to each other they may as well be different classes.
    Back when we had distinct playstyles for all the roles I used to consider each different Job a "spec" of that role.

    For Example (Tanks):

    PLD: Was the passive mitigation tank with lots of CD's
    WAR: Was the DPS spec tank that was able to do good damage
    DRK: Was the active mitigation tank. They [DARK ARTS] just [DARK ARTS] took [DARK ARTS] it [DARK ARTS] too [DARK ARTS] far [DARK ARTS] .

    Healers?:

    WHM: Regen healer, pure healing. Decent DPS
    SCH: Shield healer, more dps oriented
    AST: Either, Buffer of the group. Group oriented

    But now all that skill and originality has gone away due to homogenization and "accessibility".
    (3)
    Last edited by Deceptus; 10-18-2020 at 05:57 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #27
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LadyAveria View Post
    I can when they whine at a Dev team who are already having to stretch themselves out across 18 jobs to balance and define.

    WoW hasn't added new classes for two expansions with Shadowlands coming out.
    This is a really bad example because WoW has 3 specialisations per class. So basically there's 3 classes per class in WoW. They copped a lot of criticism for specialisations feeling like completely new classes instead of being a specialisation of a class.

    So if you want to heal you can play Mistweaver monk, Restoration Shaman, Restoration Druid, Holy Paladin, Holy Priest, or Discipline Priest.

    6 healing specs all of them incredibly varied. Discipline priest heals by doing damage, holy paladin is great at healing a tank not so good for raidwide heals, mistweaver monk has the healing over time thing.

    Same with tanks, Brewmaster Monk, Blood Death Knight, Protection Warrior, Protection Paladin, Vengeance Demon Hunter, Guardian Druid.

    6 tanks.
    (5)

  8. #28
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    The fact that they have troubles balancing old jobs doesn't mean we can't get more new jobs. They just need to put some more effort and stop ignoring reasonable feedback.
    (6)

  9. #29
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    A number of FF titles had numerous jobs as a core mechanic. Adding more jobs is essentially adding to the job/armory system. The cause of the complaints about jobs within the same role feeling so similar is less so much the job design and more caused by the way they've dumbed the game down when compared to other FF titles. Elemental resistances pretty much dont exist now. Damage type resistances also pretty much dont exist in this game. Gear selection dumbed down to being nothing more than just get bigger number in this substat. I mean... we're killing fire elementals with fire damage, easily stabbing flan and slime type monsters to death with knives, spears, and arrows, we could steal HP from undead enemies, the list goes on for stuff that wouldnt really work well if at all in just about any other FF title.

    Then there was caving to all the thread of people saying "X job has this. I want it too".

    As far as jobs for the next expansion. IMO I feel like 1 needs to be a healer. Personally I think I would go the route of making 1 healer, 1 tank, and then 2 new DPS. The 2 new DPS being 1 job that would share medium armor with DRG and another that shared with NIN as those 2 DPS jobs pretty much have armor sets all to themselves while everyone else has to share...
    (3)

  10. #30
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    SCH isn't a shield healer at this point. You basically never want to cast your shield abilities as a SCH unless they're necessary which isn't often.
    (2)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread