you must not want new expansion to sell, no new jobs means no sales.
you must not want new expansion to sell, no new jobs means no sales.
There is a business side to video games. Some things are sure sellers. You can monetize them, such as new jobs.
That is pretty much the gist of it.
Telling mmo fans they don't need new jobs is like telling fighting game fans they don't need anymore new characters. Or 2k fans they don't need anymore players added. Those Fighter Z and MK11 DLCs sell pretty well I heard.

It would really help your case if you check your facts first before ranting. Counting is very basic.We have 18 Jobs, 19 if you count Blue Mage.
I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
"Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
"That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania
The thing is, new jobs are always requested because in XIV, jobs aren't really customizable.We have 18 Jobs, 19 if you count Blue Mage.
I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
Every RDM plays the same, having to follow the exact same rotation, visuals, etc. Same for all the jobs... A bit lesser degree on healers since they are more reactive to other factors.
Plus, Jobs have always been a huge selling point for most of FF titles, even when they were unnamed, but they were there. It is something to hype on every expansion.




Last I looked, druid has four, demon hunter has two, and the rest each have three.




Back when we had distinct playstyles for all the roles I used to consider each different Job a "spec" of that role.
For Example (Tanks):
PLD: Was the passive mitigation tank with lots of CD's
WAR: Was the DPS spec tank that was able to do good damage
DRK: Was the active mitigation tank. They [DARK ARTS] just [DARK ARTS] took [DARK ARTS] it [DARK ARTS] too [DARK ARTS] far [DARK ARTS] .
Healers?:
WHM: Regen healer, pure healing. Decent DPS
SCH: Shield healer, more dps oriented
AST: Either, Buffer of the group. Group oriented
But now all that skill and originality has gone away due to homogenization and "accessibility".
Last edited by Deceptus; 10-18-2020 at 05:57 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

This is a really bad example because WoW has 3 specialisations per class. So basically there's 3 classes per class in WoW. They copped a lot of criticism for specialisations feeling like completely new classes instead of being a specialisation of a class.
So if you want to heal you can play Mistweaver monk, Restoration Shaman, Restoration Druid, Holy Paladin, Holy Priest, or Discipline Priest.
6 healing specs all of them incredibly varied. Discipline priest heals by doing damage, holy paladin is great at healing a tank not so good for raidwide heals, mistweaver monk has the healing over time thing.
Same with tanks, Brewmaster Monk, Blood Death Knight, Protection Warrior, Protection Paladin, Vengeance Demon Hunter, Guardian Druid.
6 tanks.



The fact that they have troubles balancing old jobs doesn't mean we can't get more new jobs. They just need to put some more effort and stop ignoring reasonable feedback.
A number of FF titles had numerous jobs as a core mechanic. Adding more jobs is essentially adding to the job/armory system. The cause of the complaints about jobs within the same role feeling so similar is less so much the job design and more caused by the way they've dumbed the game down when compared to other FF titles. Elemental resistances pretty much dont exist now. Damage type resistances also pretty much dont exist in this game. Gear selection dumbed down to being nothing more than just get bigger number in this substat. I mean... we're killing fire elementals with fire damage, easily stabbing flan and slime type monsters to death with knives, spears, and arrows, we could steal HP from undead enemies, the list goes on for stuff that wouldnt really work well if at all in just about any other FF title.
Then there was caving to all the thread of people saying "X job has this. I want it too".
As far as jobs for the next expansion. IMO I feel like 1 needs to be a healer. Personally I think I would go the route of making 1 healer, 1 tank, and then 2 new DPS. The 2 new DPS being 1 job that would share medium armor with DRG and another that shared with NIN as those 2 DPS jobs pretty much have armor sets all to themselves while everyone else has to share...
SCH isn't a shield healer at this point. You basically never want to cast your shield abilities as a SCH unless they're necessary which isn't often.I am a White Mage Main and I don't need another healer job, all the roles are filled o_o
White Mage - Spec to heal damage taken
Scholar - Spec to shield incoming damage
Astro - Buffs and Heals
Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
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