I would like to see a higher proc rate on four fold feathers so the job can be a bit busier in its down time between its major burst phases. Mobility tax has always been a poor execuse for ranged DPS having such low damage, and ranged DPS should be doing much closer to comparable DPS to the other jobs. The way you make it fair is you make them press far more buttons per minute and have to play at a higher tempo than any other job since they are able to keep their rotation going no matter what (Machinist is making good on this and while Bard took a hit on it's APM this expansion it's still one of the higher ones). I would also like to see a third step to the proc of the combo's, one ability that you can proc off either Fountainfall or Reverse Cascade, and if you manage to get that proc, a hit on the boss guarantees a Fourfold Feather. A similar third step to the AOE's would be nice too.

If not a higher proc rate on the feathers then I would mimic Rai's call for a lower cool down timer on Flourish, just something so that the peaks and valleys between Dancers fast and slow moments are so insanely steep. A change to the way Improv gets Espirit is of course still absolutely necessary as it has been since day one. I also know others would disagree but I'd like a single Dot to manage as well, I don't want to turn it into Bard or Summoner, but to me jobs miss out on something without a dot to manage. I really miss lead shot on Mch. Even if it's something longer and simple to put on like Higanbana for Samurai. Outside of that nothing to major Dancer has a very strong concept for a job, much like Red Mage, the foundation is perfectly set, now they just need to give it a few things to really allow for a skilled player to flex their muscles on the job.