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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I like another dance, a 3 step one that does huge burst dmg like the others but causes debuffs to go on anything hit, I'd think 10% reduction in damage dealt, be on a 180s cd so keeps busy work as low as possible after opener to every 6 mins in a fight.

    Sabre Dance to be ogcd.

    Closed position available at level 50 at the latest(love if level 15 but May just be even more overkill)

    Personally I'd like to lean more on dancer having debuffs but not DoTs going forward I think as a buffer we are very solid

    Obviously anything added to dancer would result in Brd and Mch getting an equivalent type of skill or flat out more damage as compensation.
    (6)

  2. #2
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Crushnight View Post
    I like another dance, a 3 step one that does huge burst dmg like the others but causes debuffs to go on anything hit, I'd think 10% reduction in damage dealt, be on a 180s cd so keeps busy work as low as possible after opener to every 6 mins in a fight.

    Sabre Dance to be ogcd.

    Closed position available at level 50 at the latest(love if level 15 but May just be even more overkill)

    Personally I'd like to lean more on dancer having debuffs but not DoTs going forward I think as a buffer we are very solid

    Obviously anything added to dancer would result in Brd and Mch getting an equivalent type of skill or flat out more damage as compensation.
    Just wanted to mention any new dance would have to have an even number of steps because of the nature of our GCD, if it's an odd number we'll start clipping into it.

    Also Saber Dance being a GCD forces choice and that's a good thing. It's also nice because as a GCD you can use it as filler to prevent procs from proccing before using Flourish.

    Quote Originally Posted by Rika007 View Post
    I would like to see a higher proc rate on four fold feathers so the job can be a bit busier in its down time between its major burst phases. Mobility tax has always been a poor execuse for ranged DPS having such low damage, and ranged DPS should be doing much closer to comparable DPS to the other jobs. The way you make it fair is you make them press far more buttons per minute and have to play at a higher tempo than any other job since they are able to keep their rotation going no matter what (Machinist is making good on this and while Bard took a hit on it's APM this expansion it's still one of the higher ones). I would also like to see a third step to the proc of the combo's, one ability that you can proc off either Fountainfall or Reverse Cascade, and if you manage to get that proc, a hit on the boss guarantees a Fourfold Feather. A similar third step to the AOE's would be nice too.

    If not a higher proc rate on the feathers then I would mimic Rai's call for a lower cool down timer on Flourish, just something so that the peaks and valleys between Dancers fast and slow moments are so insanely steep. A change to the way Improv gets Espirit is of course still absolutely necessary as it has been since day one. I also know others would disagree but I'd like a single Dot to manage as well, I don't want to turn it into Bard or Summoner, but to me jobs miss out on something without a dot to manage. I really miss lead shot on Mch. Even if it's something longer and simple to put on like Higanbana for Samurai. Outside of that nothing to major Dancer has a very strong concept for a job, much like Red Mage, the foundation is perfectly set, now they just need to give it a few things to really allow for a skilled player to flex their muscles on the job.
    Given how feathers are lower potency, I think the proc rates are okay? Assuming the base procs themselves are plentiful which is the aim I had with 30 second Flourish. Just a simple change like that would really add more complexity that naturally flows into the job and make it busier but not necessarily busy for the sake of being busy.

    I'm unsure on the DoT bit since I think dancer as is flows nicely without one. Reason MCH lost it was because there was little depth with a fire and forget 60 second DoT. With SAM you had setup and you couldn't freely put up your DoT so you had to think ahead about it, so it had a reason to exist. Even jobs like NIN it's also funnily enough fire and forget and kind of lame. I think the better way of adding complexity is to just let us flex our mobility that we have with En Avant and require us to constantly jump back and forth between melee range and not which reduced Flourish accomplishes with more frequent AoE procs.

    (I swear I'm not trying to sell the Flourish idea but please, I don't want to go more than 30 seconds with no procs again)
    (1)
    Last edited by Rai_Takara; 10-19-2020 at 07:52 AM.