Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 66
  1. #31
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    So uh... whats wrong with wanting more jobs?
    Variety is always good! Especially in Final Fantasy where you can be all the jobs.
    For some people they like ALL jobs. Others, like myself prefer ranged/back line jobs.
    Some only like melee... While some people may be content with only ever playing one job, like a guy in my FC.

    That said though, for many of us, that one or two jobs that fit our playstyle will eventually get stale or boring and we'd like something new to try out and maybe fall in love with. Especially if that something is a new job that falls into our play style.
    If all we ever had to play was the base 8 or 9 jobs ARR launched with for example, I'd have left ages ago due to boredom.

    And its not just what jobs I like to play either. Having others be on different jobs also adds flare and spice to the game! I dont just see the same jobs/animations day in day out!
    (4)
    Last edited by Vespar; 10-18-2020 at 09:18 AM.

  2. #32
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,425
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I don't want more jobs until we get a bigger armory chest. Or move DoH/DoL tools into their own tab. I don't have room for more weapons!
    (5)

  3. #33
    Player
    Lithios's Avatar
    Join Date
    Oct 2020
    Posts
    3
    Character
    Nilin Agana
    World
    Zodiark
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LadyAveria View Post
    I can when they whine at a Dev team who are already having to stretch themselves out across 18 jobs to balance and define.

    WoW hasn't added new classes for two expansions with Shadowlands coming out.

    Guild Wars 2 hasn't even released an expansion in awhile

    These two are just examples that are still beloved and populated despite not having a billion jobs to choose from.

    I am just saying when you look at it from the standpoint of how many we have...is it really justified getting shitty at Yoshi P and the team.
    Square Enix isn't a single guy developing the game in their mother's basement, they've got more than enough resources to add & balance more classes.

    Also an odd choice to use WoW as an example, seeing how they have 12 classes with 3 specs each. Not to even talk how WoW has a much deeper gear system than ff14 where you just get the highest ilvl. So yeah FF14 isn't even near WoW in terms of things that need to be balanced.
    (4)

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Wanted echo WoW is far more than just a few classes, their gear and talents also add a lot to the mix- there is a lot going on to balance (or not lol) in WoW.



    As for personally I'd love to see a transformation based job and hopefully another dark job (like dark knight, maybe ideally even a bit more dark with a story that would be unique enough to make sense of that). Most ideally on the pipe dream would be those two delivered together like a Vincent (FF7 / Dirge via chaos materia), Terra Branford esperkin (FFVI), latest FFXVI primal trailer vibes, Dante (DMC), Yuri (Shadow Hearts). Maybe extra touches like Sun Wukong, Bayonetta, Spawn, and like Constantine. May look at Illidan from warcraft I suppose, but our Vincent has a number of parralels that you might as well just look at Vincent lol. Made a thread on it XD...


    Other jobs can be fun to level, just hope one day to see that sort of job in the FF universe (again sort of, since like Vincent).
    (1)

  5. #35
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LadyAveria View Post
    I can when they whine at a Dev team who are already having to stretch themselves out across 18 jobs to balance and define.
    It's SE's / FFXIV's own fault that they've had almost the exact same battle design team since ARR. They are adding new jobs every expansion and aren't adding staff to support them.

    They don't even have enough designers to have a developer dedicated to each role. They only have 3.

    https://forum.square-enix.com/ffxiv/...ealer-designer.

    They have a manager, 3 designers, and I think they got an intern / assistant somewhere in Stormblood or Shadowbringers.

    Quote Originally Posted by Sebazy View Post
    The team are simply too thinly stretched to give it the attention and time that it needs. Thus we end up with the last minute knee jerk changes that are riddled with flaws and shortcomings. This isn't even a new thing. Every single expansion has landed with glaring problems afflicting at least one of the healer jobs.
    They said healers, but multiple jobs have had extremely glaring issues almost every single expansion. MNK for 5 years, Healers for 5 years, 2.0 Warrior, 3.0 Bow Mage, 5.0 RDM Terrible Mana management, the list goes on.
    (3)
    Last edited by Deceptus; 10-18-2020 at 09:08 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #36
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Deceptus View Post
    It's SE's / FFXIV's own fault that they've had almost the exact same battle design team since ARR. They are adding new jobs every expansion and aren't adding staff to support them.

    They don't even have enough designers to have a developer dedicated to each role. They only have 3.

    https://forum.square-enix.com/ffxiv/...ealer-designer.

    They have a manager, 3 designers, and I think they got an intern / assistant somewhere in Stormblood or Shadowbringers.



    They said healers, but multiple jobs have had extremely glaring issues almost every single expansion. MNK for 5 years, Healers for 5 years, 2.0 Warrior, 3.0 Bow Mage, 5.0 RDM Terrible Mana management, the list goes on.
    Well if we are going to compare, BFA end credits only has one lead class designer then a bunch of game designers. But for the sake of argument lets say they do have a huge staff. While WoW only has 12 classes, each has three specs that they have an extremely hard time balancing out. Always has. They are basically trying to balance 36 "jobs" on top of revamping the class system during each expansion. And while a Class maybe viable, a certain spec isn't.

    The benefit WoW has that FFXIV doesn't is Beta testing before launch to have players help with the glaring problems. A lot of problems from 5.0 could have been avoided if players could have tried the LV. 80 job and gave feedback. But then everything isn't a secret at launch. Personal i think SE needs a beta test to avoid problems.

    To answer the OPs question though, yes we do need new classes to keep it fresh. A lot of players have everything maxed out and this gives them fresh content to play.
    (2)
    Last edited by Dyvid; 10-18-2020 at 11:12 PM.

  7. #37
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dyvid View Post
    The benefit WoW has that FFXIV doesn't is Beta testing before launch to have players help with the glaring problems. A lot of problems from 5.0 could have been avoided if players could have tried the LV. 80 job and gave feedback. But then everything isn't a secret at launch. Personal i think SE needs a beta test to avoid problems.
    This just reminds me of the fun conversations on the healer forums the past two expansions, where Healers were taking the information we had been given and calling foul on how mediocre to bad the skills were (Original Lilies were slammed so hard the forum mods had to combine the topics) but the Devs didn't actually change it. I don't suspect beta testing job changes would actually change anything with them.
    (1)

  8. #38
    Player
    LadyAveria's Avatar
    Join Date
    Dec 2015
    Posts
    76
    Character
    Evaline Hawkins
    World
    Sophia
    Main Class
    White Mage Lv 100
    I appreciate all the replies, I personally don't know much about WoW so it was nice to hear that each class had a lot of different. My point I was trying to make is I see a lot of negatively towards the dev team when people don't get what they want when in fairness we do have a large selection of playstyles. I always played ffxiv for the story and the next expansion has me sold already with the story we are sinking our teeth in. I personally think that is what sells expansions but I understand a bit more why people want new jobs thanks to you guys so thank you.

    Also the people that just commented about my facts being wrong but I said one number higher... Thanks I guess? You didn't really add anything to the conversation and I am sorry I offended you by going on number higher? Lol
    (2)

  9. #39
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LadyAveria View Post
    I always played ffxiv for the story and the next expansion has me sold already with the story we are sinking our teeth in. I personally think that is what sells expansions but I understand a bit more why people want new jobs thanks to you guys so thank you.
    Story is a big part for many current players to keep playing, but they're also always trying to reach new and returning players. So if you want a lot of press coverage and buzz around your expansion then new shiny classes or races generally make a more exciting headline than just more story and systems and zones.

    At some point they'll probably run out of inspiration for new jobs though and I'm very curious what they will do then, provided the game is healthy enough at that point to keep going.
    (0)

  10. #40
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ilenya View Post
    This just reminds me of the fun conversations on the healer forums the past two expansions, where Healers were taking the information we had been given and calling foul on how mediocre to bad the skills were (Original Lilies were slammed so hard the forum mods had to combine the topics) but the Devs didn't actually change it. I don't suspect beta testing job changes would actually change anything with them.
    LOL, well Tank and Healer need an entire symposium to address the hot mess SE turned it into. Beta would have address the issues that came during 5.0 and was "fixed" in 5.1
    (2)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread