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  1. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LadyAveria View Post
    I can when they whine at a Dev team who are already having to stretch themselves out across 18 jobs to balance and define.
    It's SE's / FFXIV's own fault that they've had almost the exact same battle design team since ARR. They are adding new jobs every expansion and aren't adding staff to support them.

    They don't even have enough designers to have a developer dedicated to each role. They only have 3.

    https://forum.square-enix.com/ffxiv/...ealer-designer.

    They have a manager, 3 designers, and I think they got an intern / assistant somewhere in Stormblood or Shadowbringers.

    Quote Originally Posted by Sebazy View Post
    The team are simply too thinly stretched to give it the attention and time that it needs. Thus we end up with the last minute knee jerk changes that are riddled with flaws and shortcomings. This isn't even a new thing. Every single expansion has landed with glaring problems afflicting at least one of the healer jobs.
    They said healers, but multiple jobs have had extremely glaring issues almost every single expansion. MNK for 5 years, Healers for 5 years, 2.0 Warrior, 3.0 Bow Mage, 5.0 RDM Terrible Mana management, the list goes on.
    (3)
    Last edited by Deceptus; 10-18-2020 at 09:08 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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