Well, we tried. But based on the responses from other UI questions, especially that one about magic/physical attacks being more recognizable, I highly doubt anything would've come from it. Shame too, would've meant a lot for DRK to get mentioned at all, but we're just gonna have to wait until 5.4 proper, since the second live letter will be more focused on the 2nd part of Bozja, Firmament, and other things that don't include job changes anymore.

Even if we don't get any changes, keep your eyes on the MNK rework. This falls a little bit out of scope of the thread, and it's coming from someone with only adequate experience of the job, but I have concerns about the statement of "GL was too hard to upkeep." This doesn't SEEM right to me, because the problem with MNK isn't that GL was too hard, mainly because of FS changes and SSS, it was that a few of the skills in MNKs kit were entirely situational and didn't integrate well into it's core rotation, on top of Anatman openers existing at all, that nonsense is absurd. If someone has more experience in this department, feel free to correct me here.

Darkside upkeep and not blowing all your mana on DA spam wasn't hard either, but both of those things got similar treatment, with similar wording. To me personally, it's starting to become really apparent that SE doesn't actually solve problems with "contentious" job design lately. It's more like they remove the problem instead of actually fixing it. This proceeds to leave gaping holes, because they don't adequately fill the design space with anything as a reasonable substitute. They've been trying to remove Energy Drain on SCH for like two expansions now, but then they never put in an Aetherflow dump, so they have to put it right back in!