Quote Originally Posted by Felis View Post
How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.
I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.