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  1. #21
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It appears to me, based on the calculations that they have cited as examples, that the skill level of the crafter has no impact or influence on the ability to synthesize a HQ item.

    The odds they are talking about are probably going to be similar to the odds of melding materia. 40% odds of materia melding does not seem like an accurate percentage to me.

    There's no mention of durability. Did they confuse themselves or skip that part?

    "When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points."

    What does that mean? One cannot synthesize anything without using DoH equipment. What are the appropriate abilities?

    Do they mean Careful Synthesis or crafting ability like Masterpiece?

    "(Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%)."

    Does this mean that if you achieve a Quality of 1000 that there is 100% probability that the item will be HQ?
    (0)

  2. #22
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    I'm guessing by that they mean 2 things:

    (1): Using decent level correct equipment (IE: Not crafting with naked or level 20 synthing gear at level 50 for level 50 crafts)
    (2): Using crafting abilities that enhance quality. Since there will be no more "Touch-up"s involved anymore, you can try to max out quality before the end of the synth to max out HQ chance.
    (0)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    inb4seeingHQratesmakesthegameeasymode
    Only if you have enough money for all the hq mats
    (0)

  4. #24
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I think they are saying that if you are appropriately geared, you can expect to gain 300 to 600 quality during a synth.
    (0)

  5. #25
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Well looks like durability will have no purpose now? So max quality only goal? All crafts done same way? More simplification! I need dislike button.
    (1)

  6. #26
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Adlitim View Post
    Well looks like durability will have no purpose now? So max quality only goal? All crafts done same way? More simplification! I need dislike button.
    Wrong, Adlitim. Durability plays still a large role, at least from what I understand. It defines how often you can fail at your Careful Synthesis to try to get that 1000 Quality.
    (0)

  7. #27
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Skies View Post
    Wrong, Adlitim. Durability plays still a large role, at least from what I understand. It defines how often you can fail at your Careful Synthesis to try to get that 1000 Quality.
    Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
    (1)
    Last edited by Adlitim; 02-08-2012 at 01:57 AM.

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Adlitim View Post
    Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
    How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.
    (3)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Love the changes, this is what I have asked for since day 1. This is remarkable considering how cryptic the HQ system was in FFXI. Now if I want to spend 2-4min. on a synth and really max out the quality, equip the proper gear, use all 10 abilities, etc I can really make a big impact on my HQ results. Only downside is I feel like I should avoid doing any synths till 1.21 and the stockpile of materia I have are gonna just collect some dust. Can't wait for 1.21!!!
    (3)
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  10. #30
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Felis View Post
    How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    (1)

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