Quote Originally Posted by Adlitim View Post
Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.