How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.