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  1. #1
    Player
    Adlitim's Avatar
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    Nov 2011
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    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
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    Arcanist Lv 68
    Quote Originally Posted by Skies View Post
    Wrong, Adlitim. Durability plays still a large role, at least from what I understand. It defines how often you can fail at your Careful Synthesis to try to get that 1000 Quality.
    Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
    (1)
    Last edited by Adlitim; 02-08-2012 at 01:57 AM.

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Adlitim View Post
    Durability lost its purpose when they killed touch ups. You understand if you go for HQs a lot. I'm speaking of the fact that your end durability will mean nothing when you finished the item. So crafting mats and finished goods will be done the exact same way. This is what I mean by more simplification.
    How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.
    (3)

  3. #3
    Player
    Adlitim's Avatar
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    Nov 2011
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    Tachi Mikaros
    World
    Gilgamesh
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    Arcanist Lv 68
    Quote Originally Posted by Felis View Post
    How can durability not make a role? If durability decrease too fast you build up less quality (lower chance for HQ). If it reach 0 you still lost the synthese.
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    (1)

  4. #4
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    Quote Originally Posted by Adlitim View Post
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    You are 100% correct, it removes the skill out of crafting. Instead of focusing on trying to maintain quality and durability, your only focus is use HQ materials.. and spam standard so you are given 50% chance. If you use NQ items.. dont waste your time trying to get that 10% chance of HQ... your better off farming hq materials. This is a major step backwards for the crafting system.
    (0)

  5. #5
    Player
    Jashynvald's Avatar
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    Mar 2011
    Location
    Ul'dah
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    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Adlitim View Post
    I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    (1)

  6. #6
    Player
    Adlitim's Avatar
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    Nov 2011
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    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Jashynvald View Post
    Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.
    I'm sorry sir but your dead wrong. Balancing durability and quality takes a lot more skill than just getting as much quality as possible.
    (1)

  7. #7
    Player
    Jashynvald's Avatar
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    Mar 2011
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    Ul'dah
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    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Adlitim View Post
    I'm sorry sir but your dead wrong. Balancing durability and quality takes a lot more skill than just getting as much quality as possible.
    Oh there is a balance, it's just that that balance is (currently) so far skewed to favor durability (for more touch-ups) that the extra risk and durability loss from a failed careful (not counting Perfection) isn't worth the investment of durability/risk for the quality it would put out on a 50+ craft.
    (1)

  8. #8
    Player
    Adlitim's Avatar
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    Nov 2011
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    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Jashynvald View Post
    Oh there is a balance, it's just that that balance is (currently) so far skewed to favor durability (for more touch-ups) that the extra risk and durability loss from a failed careful (not counting Perfection) isn't worth the investment of durability/risk for the quality it would put out on a 50+ craft.
    Hmm, maybe for you? I find it much more fun and challenging to balance than to spam careful syn as much as you can until its too risky. Heck now botters can HQ.
    (0)