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  1. #51
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by zzapp View Post
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    sorry but thats not how it works

    a 30 can not hq a 35 recipe as well as a 50

    a 30 will have to be careful in bringing the progress up while the 50 can raise the quality to much higher levels in order to massively increase the chance to hq


    do they have the same "starting" values, well yes, but thats nothing new, hq isnt based on level, but level can help you get hqs easier if your higher then the recipe which is how it shoulda worked to begin with, which is why its good

  3. #53
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by zzapp View Post
    I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
    higher lvls can use careful to raise quality more which means less focus on hq mats


    and theres this, which means better gear(higher lvl gear) will have an advantage also
    Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.
    (0)

  4. 02-09-2012 12:54 AM

  5. #54
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Felis View Post
    Only if you have enough money for all the hq mats
    dont need money just go out and collect them
    (0)

  6. #55
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Some people will complain no matter what. Good changes here.
    (0)

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