Quote Originally Posted by DBriggs304 View Post
Its also a way to screw the playerbase over. WoW tokens are 20.00 each. Which means a person wanting in game gold is paying real money AND Blizzard is getting and extra 5.00 per sale over a regular sub price.

The value of the token in gold fluctuates depending on the market at that time.

It isn't "free". Another player is making up the difference for that "free" item. Blizzard became the gold seller themselves. It wasn't to help the player, it was to enrich themselves.

...just like every game.
I acknowledged most of that in my post. It's nice that you're putting the word "Free" in quotes despite the fact that it hasn't appeared a single time in any of my posts, nor have I ever implied anything was free. At no point does WoW try to mislead you or compel you into buying gold. Players who do so choose to do so fully aware of the conversion rate, and all three parties involved benefit in some way.

Saying that it 'screws the playerbase over' is extremely silly, particularly in a thread comparing it to some of SEs practices. Screwing the player base would be something like... bloating your shallow crafting system with hundreds of unnecessary reagents, only to turn around and offer expanded bank storage for an additional monthly fee in an already subscription-based game. : )

But hey, no contortion is too hard when we're trying to say "WoW Bad FF Good". Honk honk.





Quote Originally Posted by Gameovers View Post
Doesn't that entire system crash if lets say noone buys the token? People still have to spend money for it to work perfectly, which if you go by this playerbase is still a no go.
Totally possible, but hasn't happened up to this point (unless SL bombs like BFA xD). There's an enormous market for RMT in MMOs; Many people tend to severely underestimate just how many people are willing to buy Gil/gold. FFXIV wouldn't be filled with thousands of bots if people weren't buying.