
Originally Posted by
Shibi
I'd say he's 9 days since level 50. As we are not grinding dungeons, but just following the MSQ... is it worth wasting our few poetics on iLevel130? Crafted gear exceeds it, will the starter quest gear in HW exceed it too? Would they be better saved for a point in HW when the gear requirement grows?
ok, that's heartening at least. No need to gear for months to get past this new gate and into Ishgard.
While I raided in WoW and Rift and EQ2 and clearly recall the months of gearing up and failing multiple times (and angry people), he is brand new to MMOs and although coming along well, not at a point to do raiding

That's end game stuff, not for leveling.
You could always snag 1 or 2 pieces of the higher level gear for a boost if you felt behind. Weapon alone would make a noticable impact. But it isnt needed. If one of the 15 DPS is behind, the raid wont notice in any way. Hell, half the DPS can be afk and you should still win the fights. Some people see the word "raid" and freak out, and in this case it isnt at all justified. The Alliance Raids in this game are designed to be beaten blind with a random group in the minimum level gear from the moment they are released. The tells are mostly very obvious, and the ones that arent are easily solvable and the devs assumed we would share that knowledge as we learned it. A fully blind low ilvl group might wipe a few times, but none of these fights should take more then 2 or 3 pulls to solve. And you dont even have to worry about that, because we(the players) solved the CT series 6 years ago. Im gonna put the basics to all 4 boss fights from the first raid(LotA) in a spoiler box. Im just gonna do it from memory, so theres a chance ill forget something or get some detail wrong. You dont have to look if you dont want to. Im only doing it to emphasize that while these are bigger then dungeon bosses, its only by a little bit and your friend will probly be fine.
First boss, Bone Dragon: Hes a dragon, dont stand in front of him unless you want dragon breath on you. He has a few easy to dodge/low damage so it barely matters aoes. The lower parts of the ground will fill with acid(something) periodically during the fight. Try not to stand in it, but running through it isnt a death sentance if you need to. His big mechanic is that he has 3 life bars. You kill him, he falls down, then after a little bit he gets back up and the fight continues. He spawns adds continually during the fight, and when hes down they try to run over and repair him. Any that do explode for a 1000 point room wide attack. You can kill adds, or just heal through these little bursts.
One trash fight on the way to the next boss bears mentioning. The Atomos fight. Each of the 3 parties is supposed to go down a different path and fight their own enemy. Theres a pad to stand on, and if 4 people do then the shield on the next groups boss goes down. So the idea is that each group leaves a few people in back so that each other group can attack their guy(a helps b, b helps c, c helps a). The problem is that if this guy is pulled before everyone is there the people who get teleported into the fight all end up in the same lane, so the other 2 might be short handed. So just dont pull early, and if youre a ranged character consider standing on the pad.
Second boss, Thanatos: His trick is you can only hurt him if you have a special buff. At the start of the fight, group a gets this buff. Shortly before it runs out, group b gets it(and eventually the same for c if the fight isnt over). So while only one group can hurt the boss, the other two groups kill the adds. If the DPS is high, this guy is pretty much dead when group b starts to attack. Seriously, thats the whole fight.
Even smaller note on trash fight. The fight with the 3 demons and the big bomb? The tanks from each group should grab those demons and keep them separated(they get a buff if they stand near each other). DPS kills the demons, and the small bombs that spawn. Once the demons are dead, the big bomb can be killed.
Third boss, King Behemoth(its possible that isnt the right name and im not bothering to look it up to be sure): His normal attacks arent all that important. The entire arena is electrified to put extra pressure on the healers. It barely matters. The important stuff. He casts comet, and 3 players(random) get marked. After a few seconds, a comet will strike where theyre standing and leave a rock on the ground. Then he casts Ecliptic Meteor. This is a death move. The way to live is to stand with a comet-rock in between you and the behemoth. Two notes. If the comet is inside the bosses hit box then it doesnt provide protection so find one further away. And secondly, his adds periodically try to destroy those rocks. Usually the fight ends before they cause too much trouble, but you can kill them or distract them(off tank) if it gets dicey. The longer the fight goes, the quicker he casts meteor after the comets crash giving you less time to hide.
Final boss, Phlegethon: Dodge aoes, kill adds - do i even need to say these? Only move that matters is Ancient Flare. He retreats to the center of the room before casting(if he isnt already standing there). This is a death move. On the outside of the platform are 3 pads - 1 per group. Each one needs 4 people standing on it to put up a shield and block the flare. So fight him in the middle until he starts casting(if you pull him too far to a side then the group on the far side might not get to the pad and the shield wont go up - killing everyone), then retreat to your pad to survive the flare, move back in to fight some more when its safe. Congrats, youre 1/3 of the way done with this raid series.
And honestly, a couple of those fights took longer to type then they would have to just kill.