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  1. #1
    Player
    owolett's Avatar
    Join Date
    Jul 2020
    Posts
    5
    Character
    Owo Uwu
    World
    Tonberry
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by hiz View Post
    I am failing to understand. I apologize for my low level of English proficiency, but I find it difficult to parse your intentions when you employ words like "flow", "clunky" and "awkward" without really saying what exactly you are referring to. In our original post (and a few subsequent posts of my own) I feel we concretely laid out what exactly was our problem with this new iteration of SD. May I request you do the same?
    You have to consider the fact that a good majority of the playerbase don't understand the game's systems in the same way that good players do. Heck the poster I replied to before cleared the entire savage tier but clearly didn't know the proper opener. Some people straight up don't understand how to weave, or don't know to target other players during their cast, bad keybinds, not using targetting hotkeys, not using lightspeed etc. All of the above add to the "clunkiness". A lot of people also seem to think for some reason that you had to try so hard for a 6% divination when really 5% is enough and can be accomplished very easily by just chucking out all your cards fast (which isn't that hard, you have can literally do it by single weaving in 3 GCDs).

    Call me elitist, but I don't think this was an issue, people just needed to get good, stop complaining, look up resources and practice (you know, like how other non healer jobs need to build their rotation into muscle memory). But nevertheless there still stands issues with technical accessibility -

    1. Controller players. I don't think I need to say much more about this.
    2. Players with high latency. I used to have bad ping which affected my opener because cards came up with a delay which made it harder to react to, as well as being unable to double weave. This adds more to the "clunkiness" as you're stuck playing solitaire for a longer time if you can't even double weave redraw and play/MA in the same window.

    I understand that SE wants to cater to all players (even if PC players will always have an advantage), which is why they probably thought this change was necessary. Do I agree? Probably not; the other changes also overtuned AST to the point of being the both easiest and most overpowered healer right now.
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  2. #2
    Player
    hiz's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Feuer Eigenschaft
    World
    Bahamut
    Main Class
    White Mage Lv 80
    While I'm a it...

    Quote Originally Posted by owolett View Post
    But nevertheless there still stands issues with technical accessibility -
    1. Controller players. I don't think I need to say much more about this.
    2. Players with high latency. I used to have bad ping which affected my opener because cards came up with a delay which made it harder to react to, as well as being unable to double weave. This adds more to the "clunkiness" as you're stuck playing solitaire for a longer time if you can't even double weave redraw and play/MA in the same window.
    True, and I know you probably agree with this but to spell it out for others technical accessibility (especially latency) are issues that ideally should be resolved independently from your job toolkit. I've played myself on 300 ping once for a few years and boy that felt... not good, but I would rather them fix their networking than rework every job to cater for pings like that because it would ruin the game experience for everyone else.


    Quote Originally Posted by Crushnight View Post
    It depends if you go for full min maxing Dnc or not,
    I apologize for not being concrete enough. Why would anyone care to optimize in PF...? By PF context I was pointing to environments where your tanks immediately start pulls without countdowns and no one cares about buffs. I can't speak for Western DC's but this isn't uncommon in JP. When both jobs are forced to not wait, DNC can still fight, AST can't. That said, I understand that in optimization context the issue was already there and agree with your point that it contradicted the Aetherflow lock.

    As for controller players, my personal take is that it's their fault for choosing to play on controller. I also understand the view that if SQEX is going to support controller, they should do it well... but in my opinion this should not come at a cost for the rest of the population, especially when device for most players is just a matter of choice. I'm not asking for agreement, but I will just put it out.
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    Last edited by hiz; 08-18-2020 at 01:46 PM. Reason: minor rewording