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  1. #1
    Player
    Ghostwk's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Lily Thai
    World
    Brynhildr
    Main Class
    Ninja Lv 100

    Chemist Kit theorycraft

    I would like to throw my idea for Chemist out into the open, although im sure many have had similar thoughts.

    I envision the base kit as a mixture of ninja and dancer in function, with the 3 main abilities being a healing potion(green), a damage potion(red), and a status ailment potion(blue, buffs/debuffs). The idea would be that you can use each potion individually for quick applications and base effects, but you could also combo them together(think casting ninjutsu) by starting a mix, then confirming it after you press the buttons in whichever order you want to create stronger potions, or "items". If a mixture is failed, an animation similar to the rabbit hat for Ninja could take place, but also serve a purpose. The failed potions could later be Cast, or Thrown, at a target for damage potency depending on the amt of failed concoctions.

    Here is a list of Items that I think would be likely and make sense;

    Phoenix Down - AoE revive, can only be used once per engagement.

    Grenade - AoE damage

    Giant's Drink - Target gains HP, Party HP Gain

    Hero's Drink - Targe Temporary invulnerability

    Hard body - Target damage mitigation, Party Damage Mitigation

    Speed Drink - Target Movement speed bonus, Party Movement speed bonus, no effect during battle

    Power Drink - Target secondary stat boost depending on job, Party secondary stat boost

    Poison Potion - Target DoT, AoE DoT


    In addition, a buff partner ability like Dancer's partner, perhaps called "lab assistant" could be used to target another party member to gain additional effects for both players when a potion is used.

    oGCD abilities could include iconic abilities from throughout other games in the series, including;

    Pharmacology - double the potency of all healing effects.

    Experiment - allows the combining of 2 finished/completed potions. for instance, a healing potion combines with an AoE damage potion, to create an effect similar to Assize.

    Smelt - combine 2 stored potions/items into one for extra potency.

    Forge - create potion "charges" for later use

    Cast/Throw - toss all failed mixtures at a target for damage with potency based off of the amount of failed mixtures, up to 4)

    Safeguard - nullify/shield damage against a target party member for potency of the last healing potion applied.

    Astra - protects the target from the next negative status affect they would receive.

    Toad Bomb - Turns target into a Toad, no effect on bosses, percentage lower vs higher level targets.

    there are plenty of other items i missed, i am sure, and maybe some important abilities others would want as well. Some of this may be too much or too strong as well, but I wrote it with the intention of sparking better ideas and hopefully giving developers some inspiration for creating a new healer that is engaging and fun to play with a very active playstyle that rewards you for comboing well but isnt too punishing when you dont.
    (2)
    Last edited by Ghostwk; 08-24-2020 at 10:24 PM.

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