Quote Originally Posted by Angelic_Dropout View Post
While I agree that the dumbing down of jobs across the board hurts the game far more than it helps it, I do not think the old Sleeve Draw is worth bringing back. I did not find it remotely stressful to assign the cards it gave me, but that doesn't make it a well designed ability.

People who are highly competitive in games, people who enjoy squeezing the most of out a game, and enjoy complex engaging gameplay generally still want things to have a flow.
The old Sleeve Draw, was clunky, it wasn't difficult to use in my personal experience, but it was awkward which is more important.
The new Sleeve Draw is an improvement, its still not a great skill, it can definitely be improved, and it shows very clearly that the job designers have a very clear disconnect with how their players actually use skills.
But it is still better then what we had.
I am failing to understand. I apologize for my low level of English proficiency, but I find it difficult to parse your intentions when you employ words like "flow", "clunky" and "awkward" without really saying what exactly you are referring to. In our original post (and a few subsequent posts of my own) I feel we concretely laid out what exactly was our problem with this new iteration of SD. May I request you do the same?