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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    I've played some. I'll even share my PSN Profile with you.

    https://psnprofiles.com/Hedorah1971

    Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
    Yes, and you don't know what the moves are until they do them once. Some are quite obscure, and may will kill you in one hit. Or combo into death with another ability.
    (4)

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes, and you don't know what the moves are until they do them once. Some are quite obscure, and may will kill you in one hit. Or combo into death with another ability.
    You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.

    If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.
    (8)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.

    If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    (4)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skivvy View Post
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    Yeah...that's exactly how it works. I don't know what Goji is going on about. Just because there's no visible floor markers doesn't mean they aren't avoidable. People just need to pay attention.
    (8)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Skivvy View Post
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    Not on reaction, they can only be avoided if you already know what each attack does before it actually happens.

    A telegraph is something that would allow you to avoid the attack on reaction. Since you're not particularly mobile in a game like FFXIV, telegraphs usually involve large AoE markers and a few seconds to position yourself.

    An attack that 1 hit kills you, that can't be avoided on reaction, is bad design. That's why I approve of the change to coincutter.
    (4)
    Last edited by Goji1639; 08-08-2020 at 05:02 AM.