Page 8 of 21 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 308

Hybrid View

  1. #1
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Really says a lot about this game current community.
    (4)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,101
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Last-second AOEs for the Coincounter would be great. While I understand how to dodge the attacks, it's still not clear exactly how much ground they cover and how far you need to run to be sure you're safe.

    They're a learning tool. Instead of having no idea what hit you or where you needed to go to dodge it, you see the ground marker and understand what it was, and can start to connect that with the attack names.
    (6)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    If I'm reading this correctly, the ARR NG+ is going to be pushed back to the next patch or so. Bit bummed about that as I did actually want to give the story a try, but I've waited this long...what's a bit longer? :P
    (0)

  4. #4
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Skivvy View Post
    If I'm reading this correctly, the ARR NG+ is going to be pushed back to the next patch or so. Bit bummed about that as I did actually want to give the story a try, but I've waited this long...what's a bit longer? :P
    Those chapters are scheduled to for patch 5.35
    (1)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Personally I'd like to see more bosses that require you to look at what they're doing to figure out what ability they're using. It's an important tool that helps immensely in tougher fights - and allowing more players to get used to such mechanics will allow them to be used more often in future content.

    The Aurum Vale has legitimately been one of my favourite dungeons since the days of ARR. It's a real shame that it has been slowly gutted over time.
    (5)

  6. #6
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    I know this is a minor thing, but I’m really glad I get to increase the mouse cursor size. I lose it sometimes during big fights in dungeons and raids with all the effects going on.
    (6)

  7. #7
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lium View Post
    I know this is a minor thing, but I’m really glad I get to increase the mouse cursor size. I lose it sometimes during big fights in dungeons and raids with all the effects going on.
    You're not alone. That was probably the unknown thing in the patch notes that made me the happiest.
    (3)

  8. #8
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Quote Originally Posted by Lium View Post
    I know this is a minor thing, but I’m really glad I get to increase the mouse cursor size. I lose it sometimes during big fights in dungeons and raids with all the effects going on.
    I thought I was the only one!! Happens A.L.L. the time.

    Do we have to manually increase the cursor size or is it automatic?
    (0)

  9. #9
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,309
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Goji1639 View Post
    They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

    It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
    It's not even a story dungeon, it's completely optional. Thank God no one got hit by untelegraphed attacks ever again after this hard knock lesson in AV, right? That's all about to change now these new players can actually see what killed them.

    This change wasn't sorely needed IMO but the amount of pearl clutching over this is so over the top.
    (9)

  10. #10
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I wonder if the praise for AV in of itself is a bit hyperbolic in response to criticism. Even when played well by people who understand it, is it that great? There's a lot I don't like about it. It's entirely subjective but it's aesthetically displeasing and dull, and the few seconds of music is ehhhh. The "right" thing to do for the first room is basically to hug the left side and ignore as many of the enemies as possible... The ones you fight include ranged enemies where the corner leading up to it is irritatingly rounded meaning LOSing them is clumsy, often meaning it's batter to just run backwards as the tank or press into the boss room with them. It's more of a nuisance than anything fun.

    Then you get to the boss... I hate basically anything that involves clicking and channeling something in battle. It's clumsy. To its credit, I appreciate the little design decision of being able to choose between killing the morbol pods, or letting them bloom for more XP. It means that the rest of the dungeon is okayish (love the Coincounter honestly). All in all not the worst dungeon (hi Copperbell), but far from being a good dungeon.

    Even compared to ARR standards, there's way better dungeons like Wanderer's Palace or Stone Vigil, the latter which IMO is a better dungeon at offering choice, having a good aesthetic, and teaching new players.
    (3)

Page 8 of 21 FirstFirst ... 6 7 8 9 10 18 ... LastLast