Quote Originally Posted by Melichoir View Post
This raises a question of whether the reason content is easy cause the devs want it to be easy or they're dumbing content down because players refuse to improve. Im not saying dungeons need to be extreme, but it would be nice if bosses and mobs actually were a threat if you didnt have people paying attention. Worst that happens is someone dies and the fight takes longer.

The extra minute or two doesnt piss most players off. Maybe makes the impatient ones more frustrated cause "things to do". But I tend to see far more frustration at lazy play than time spent. As long as it's not an hours worth of time, people dont mind taking a little longer to complete a dungeon if the people are putting effort in. But what aggravates people is when it's clear a player is under performing and not doing anything to address it. Cause then it's taking longer to do content not cause of inexperience, but because of lazyness.
Whether it's laziness or inexperience only matters in principle, but either way the result is generally only an extra 5-10 minutes, so why create a fuss? Is it really SO important to be rigidly principled to the point of starting arguments in a GAME that's this easy? If it's a real problem then address it, but if it's a few minutes then really... just let it go. That's my take anyways.

I do wish this game had more challenging small group content, honestly. I enjoy a challenge, but I don't enjoy coordinating schedules with an FC or static. Small group and solo content is so much easier to just do whenever, and I honestly don't understand why this game won't offer any even REMOTELY challenging content for less than 8 players. That's a different issue, though. It'd be nice if these roulettes were challenging but they're not, and I'm not going to brow-beat people over literal minutes in easy content just so I can feel special.