5.3 can't come soon enough.
This thread in a nutshell: "Do things my way or you're objectively wrong."
I'm so done with this community. The Elitists and Casuals both make this place worse by the minute.
People were literally cheesing lvl 50 dungeons by pulling from the start to the bosses and sleeping every mob then using the boss area lockout so they didn't have to kill the adds.As someone who's played since the beginning of this iteration of the game, big pulls have not always been the standard. They're certainly not my standard. Back then it was only in dungeons like Brayflox Hard, when it was the best way to farm tomes, so naturally people wanted to go fast. Because people always want to go super fast for some reason.
Not sure why breakneck speeds are so expected now. In the Duty Finder you're supposed to get what you get. I'm not sure why there's this weird imposed Way Of Doing Things now. Get your own group if you want to steer when you're not the tank. And whatever speed the tank goes at says nothing about their skill level. Some people just don't feel like it, and trying to make them do anything else is what's toxic. As long as they're actually tanking, using their skills, etc., who cares how fast they go.
That's the only reason players stop now, SE forces us to.
Asking other players to use their entire kits and to put forth equal effort is not "Do things my way or you're wrong"
It's simply being respectful to other players in a team game and not being lazy.
Last edited by Deceptus; 07-31-2020 at 02:02 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Not really. Just because the entire group sets the pace it doesn't mean that if your DPS are brainlets or your healer is a Cure 1 bot that you'll always be able to do the biggest pull possible, and if your group prevents you from doing it for whatever reason then that means that those members are objectively forcing you to play wrong.
Oh but it very much does. If you're doing baby pulls at level 50/60/70/80, and especially by 70/80, the that is quite telling of your competency level. Otherwise they would pull more as there is quite literally no reason to not do so.
Well, there's no point pulling everything if the healer repeatedly let's you die, or the dps just sit there doing single target hits.
It's just surprising how much worse it is here, in a PvE, story focused game, than in other communities. Elsewhere you don't play "wrong" because you don't do something.
And people wonder why a lot of people only talk in FCs or say "Hi"
Good tank/healer DPS can more than make up for poor DPS contribution in a good chunk of cases, my own runs helping friends level jobs are proof enough of that. That said, sure, there are definitely some instances where you're forced to slow down of no fault of your own, if you queue solo and get three bad party members for instance. But the difference is in how it's gone about being done. If you load into the dungeon and you, as the tank, immediately pull small then that tells me all I need to know about said tank's abilities. If they pull large, rotate their cooldowns, use their invuln, and still end up dying because the healer is just trash and can't keep up, then that isn't the tank's fault and pulling smaller to compensate isn't a sour mark on them but a necessary compensation to clear the content.
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