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  1. #151
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Yes it is truly amazing given in 99 percent of the duties i run the only thing people say are Hi (and that's not a given for everyone) and thank you for the party but we all know some can read minds and know what everyone wants. I will admit that on some occassions the tank asks the healer if large pulls are ok but that doesn't happen very often. I've never seen in all my years playing this game a party vote on what the pull size should be in any duty I've run.
    A lot of the time people say nothing out of not wanting to rock the boat, not because they are actually happy with whatever it is that's happening.

    Especially true if they're a dps because they often have to wait quite a long time to even get inside the instance. The last thing they want is to get kicked or have the group disband and have to go through a long queue again.

    Certainly for myself I have often kept my mouth shut if I'm being made to do something I don't like. I often just don't feel it's worth potentially starting an argument and stalling the instance if I can manage to do whatever it is even if I really am not enjoying myself.
    (1)

  2. #152
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by KayRadley View Post
    I will do the biggest pulls I can manage, and I will pump out as much DPS as I can while maintaining aggro
    I don't understand this though.
    In most dungeons, especially level cap dungeons, the biggest pull you can manage is just about everything up to the wall. Usually very few exceptions.
    Enmity is also basically a non-issue, ShB made it so everything a tank does will generate it.
    (7)

    http://king.canadane.com

  3. #153
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    Except for the fact that on a group game, everyone making a similar effort > one player riding on the others efforts.

    But I forgot some people still think this a single player game and the other 3 players are just bots.
    I see, you're just pulling arguments out of a hat to have a reason to talk to me. I'm flattered. I don't recall ever saying it's a single player game and that the other three players are bots, but I'd love for you to quote me when I did. Maybe I'm misremembering. Perhaps it was in a thread about strawman arguments?
    (4)

  4. #154
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Doozer View Post
    I see, you're just pulling arguments out of a hat to have a reason to talk to me. I'm flattered. I don't recall ever saying it's a single player game and that the other three players are bots, but I'd love for you to quote me when I did. Maybe I'm misremembering. Perhaps it was in a thread about strawman arguments?
    I was wondering when you'd pull the victim and persecution cards

    Statements have consequences. Just because you aren't aware of them doesn't mean they don't exist. Just because you didn't mention those consequences, doesn't mean they don't exist,

    Lol the person who keeps saying anyone responding to them is out to get them is talking about strawman arguments? You are misremembering your own posting history.
    (7)

  5. #155
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    I was wondering when you'd pull the victim and persecution cards
    Oh now it's just sad. Fight with yourself, then you'll always win. I'm not playing with you, pal.
    (3)

  6. #156
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RajNish View Post
    This is the wrong metaphor. Because:

    1. In fact, there is no speed limits for the dungeons.

    2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

    3. Nobody's real safety or life depends on the speed of the run.

    4. You can always leave this road and nothing will happen.
    1. You could say that the walls in most dungeon act as speed limits (and then you have anyder's first pull)

    2. Therefore why I said that if you want to do something outside the norm you communicate with your party.

    3. True that no one is risking their life but in the metaphor we could say that the crash is having your party being fed up with what you're doing, not a literal crash

    4. Same as 3 this is a game you there are things that can't be directly translated to the road metaphor but that doesn't change the underlying meaning.

    In the end I repeat, rush is the meta for a reason, its widely accepted as the most optimal playstyle and the norm, its fine if you don't like it but if you want to do something else try to make sure your party doesn't care about the speed of the run and are fine going slower don't force them to do something they don't want, communication is key
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #157
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by xxvaynxx View Post
    Huh?
    The bit about using defensive cooldowns wasn't even directed towards you and was just more a general sense on why people question why people are so bad or why its accepted.
    Just pointed out the common things you see from bad players.


    Though I do love how you always ignore my whole post just to point out one thing.
    Just so you have something to say.


    Now this WAS directed towards you.
    You're ok with people pulling only single packs of mobs, which is why I said you're ok with people playing like garbage if you're so hell bent on thinking that's ok, when mobs hit like a wet noodle even when you're decently geared for said dgn.
    Gonna say its fair to assume you tank like this, as I don't think "good" tanks would defend this sort of lazy play.
    If you're playing a tank in a endgame dungeon or a dungeon WAY Past the ARR stages.
    But I guess you want HoN to teach people how to pull a large mobs?
    I didn't ignore your whole post as it just boils down to making a strawman argument, just like this one.

    I think focusing on one mob in a pack is playing badly, but I disagree that pulling a single pack is playing badly.
    (2)

  8. #158
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by linayar View Post
    I think focusing on one mob in a pack is playing badly, but I disagree that pulling a single pack is playing badly.
    Playing badly? I don't think so either. Playing optimally? Probably not, no. A lot of people prefer optimal play, myself included. Pulling everything you can and AoEing them all down is no doubt the best way. When I'm not tanking (which is actually pretty rare nowadays) and I'm playing as a dps...small pulls like that annoy me, but I also accept that not everyone is able to or is willing to pull wall to wall for whatever reasons they have. As much as it may annoy me, sometimes that is simply how it's going to play out.
    (2)
    Last edited by Vahlnir; 08-02-2020 at 02:34 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #159
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by boldpaste2 View Post
    Now, if your unfamiliar with the dungeon and now sure how far to take your pulls. Just say "Im new to this dungeon, Ill try large pulls but we are probably gonna die". Everyone else will appreciate the attempt. (unless the healer is not up for it, always check with them before a run).
    This might work for ARR; possibly HW. In SB and beyond, dungeons become so linear that the only thing that should be unfamiliar are the mechanics the boss uses. After a certain point, it is no longer really accepted that being new to a dungeon is a reason to run it at the flow rate of molasses. Mentioning that you're new might keep the chimps from wrecking your face, but they will still see you as a tank that is holding the group back. You also want to avoid the pessimism by saying things, "I'll try, but we'll probably die." Have some faith in your group, and yourself.

    Finally, and I think this might be the most important thing... If you are asked to speed up or to adjust your playstyle, please avoid be rebellious just to spite the group or start any arguments. Just say "Can do" and move on. Everyone will leave the dungeon a happy camper this way and not spend the rest of the day POed.
    This. The best way to diffuse a situation is to not let it light up in the first place. You might have to choke down some BS, but nothing slows down a dungeon run more than 2 or more players bickering at each other over arbitrary playstyles.
    (1)

  10. #160
    Player
    Kaizencorr's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Kaizen Corrinthian
    World
    Adamantoise
    Main Class
    Archer Lv 80
    I think it's interesting how few people acknowledge that while yes, there are people that are uncomfortable with doing bigger pulls, that mentality shouldn't stick around forever. As a matter of fact, it's kind of appalling to take on the job of a tank and never get better than when you first started. If you are willingly going to dungeon at a snail's pace, instead of actively challenging yourself to get better, you are just bad.
    (4)

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