Quote Originally Posted by AdamFyi View Post
Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.
nobody is asking for normal content to be dealt like this. people usually ask for higher healing requirements in high end content, where dps ALREADY have to play almost perfectly at minimum item level to clear.

besides its not black and white, its a spectrum and we're leaning way too much over one end.

as for the resources, i get what youre saying, but when people make gearsets around the idea that they wont be casting more than 1 gcd heal per minute because they seriously dont expect to do more than that its telling. imagine if piety was a stat worth caring about