Results 1 to 10 of 75

Hybrid View

  1. #1
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gemina View Post
    When players talk about increasing healing requirements, it specifically talks about raising the bar from wherever the standard is currently set for any particular encounter. It's not going to be same in all content.
    This is an inherent problem when it comes to Healing in general. Increasing healing requirements does not serve to fix the problem with the lack of incoming damage. Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.

    Always consider how it would impact the encounter and player resources. If we push for less downtime between incoming damage, then it punishes heavily for any mistakes made i.e. raised with no MP and 25% weakness, or any KO’s in general with the heavy cost on Raise spells. Granted, stacking as much Piety as humanely possible and dumping them as you get better gear may possibly end up being the trend (hmm..). It isn’t going to fix the Healers—they’re just not designed to be able to accommodate high frequency & high intensity sustained healing for an extended period of time.
    (3)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Hahahah wow...
    Looks like they had to add a cutscenes there just so the healers MP and cooldowns could recover
    (0)