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  1. #22
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm not sure how this would make things more engaging with how low damage intake is right now. GcD heals are already quite strong, if you increased their power we could just Medica II each Raidwide, throw an occasional Regen on the tank and mash Glare for the rest of the fight. Also do we count damage neutral instant-cast Gcd's like Rapture as GcD's, because then even less changes. Damage just happens far too infrequently. Look at fights like e7s, where you spend the first 2 minutes barely needing a heal. If you force me to Medica II the Empty wave and maybe consider a Regen after the TB, then spam Glare for the rest I'm not going to suddenly feel engaged.
    This is talk right out of the echo chamber. How do you feel about mechanics that reduce HP to critical and inflict Doom like in Hades EX, or having to take big damage in order to remove a debuff like in E5S, or many other savage/EX encounters in the game? Don't talk like healing isn't required, while it doesn't scale correctly and ilv bloat will increase sustainability along with DPS this couldn't be more false. When players talk about increasing healing requirements, it specifically talks about raising the bar from wherever the standard is currently set for any particular encounter. It's not going to be same in all content.

    Anywho, the idea is to make healers rely less on their ogcd heals. With these potency decreases and/or CD increases, healers would be forced to fall back on their GCD heals. The potency increases wouldn't be across the board, and would likely only affect their base ST and AoE heals. You can forget about regen taking care of the job as well. They would only restore enough HPS to assist the healing requirement. It becomes more engaging because for a job like WHM, you might not use PoM solely to increase the amount of Glares you dish out anymore. You'll have to think about it first instead of just mindlessly keeping it on CD.

    The only problem with this I see is the reluctance to accept it from both the devs and players alike. You've already shown your own objection to the idea using one of the worst fights to encompass the healing requirements of the entire game. Do you want healing to be more engaging as a healer, or not? Anyone whose fallback is to just give us more DPS buttons to push is just defaulting; just like the devs when it comes to the design of healer jobs. The way you engage healers is to push their heals. This is simply a matter of the devs growing some freaking balls, and just doing it. Coddling the lowest common denominator has got to stop.

    You have to understand that healing right now is at the point where it would be easier for the devs to cave and get rid of the role than it is to actually fix it. We are not far off from being healers by name only, and they need to turn the ship around before their simplification has an adverse effect, and the only healers left to do Savage are all the ones who have been handed their clears.
    (4)
    Last edited by Gemina; 07-28-2020 at 03:21 PM.