I mean, this is pretty standard Final Fantasy healing if you think about the single player game series.


I mean, this is pretty standard Final Fantasy healing if you think about the single player game series.
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casting benefic 2 while someone has low health and hoping it goes off before damage goes out is alot more exciting than Instantly healing them
or casting aspected helios but i have to move for this mechanic is still more exciting than moving while pressing celestial opposition
im not saying theyd be gamebreaking but theyre definitely moments that i at least used to get in heavensward and sometimes stormblood and now they're completely gone


so it would seem that Square Enix has 2 choices for healer design:
1. make healers heal constantly and keep their dps toolkit the same, which requires an overhaul of the last 6-7 years worth of content and a new direction for the future game design, but would keep the homogenised healers balanced and allow anyone to press cure 1 to beat savage
2. give healers back their DPS options, which requires reintroducing buttons and consolidating some abilities to keep the balance, but would once again bring back job identity and skillful gameplay that new players could strive to achieve
I wonder which one they will take for 6.0. with the current state of affairs, I wouldn't be surprised if they removed the dots on healers because they're taking up the slot a new healer would use for a cure 1 cast.



Please don't give them ideas, the only reason we haven't lost glare/broil/malefic is because they have a requirement that every job completes the msq




That, and they know the healer community would implode if they actually took away the option to DPS. Why even play the job at that point? You'd be doing almost nothing for 70%+ of most fights.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


I have no idea how SE can fix this tbh...
I think they either did not see how raids changed the healer role and/or they have been too slow to react.
There was no new healer this expansion so they could fix the current jobs and the healing community is even more divided than ever...
Really can't wait to see if the next expansion finds a solution that would be suitable for most or creates an even bigger rift
Last edited by Hysterior; 07-28-2020 at 12:15 AM.
Larek Darkholme @ Ragnarok
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway


I have no idea how SE can fix this tbh...
I think they either did not see how raids changed the healer role and/or they have been too slow to react.
There was no new healer this expansion so they could balance the current jobs and the healing community is even more divided than ever...
Really can't wait to see if the next expansion finds a solution that would be suitable for most or creates an even bigger rift.
Not sure if that changes anything in my message but I hope it makes you happy at least. Have a great day.
Larek Darkholme @ Ragnarok
I'll clarify what it changes then. Balance is not and has never really been a particularly significant issue with the healers, and isn't relevant to how fun they are, but that's what SE focused on. It wasn't asked for, but it's what they decided to do. Accordingly, the healers are boring and thus in a broken state, but balanced.There was no new healer this expansion so they could balance the current jobs and the healing community is even more divided than ever...
Really can't wait to see if the next expansion finds a solution that would be suitable for most or creates an even bigger rift.
Not sure if that changes anything in my message but I hope it makes you happy at least. Have a great day.
They did not try to fix the healers.
There is no indication that they were or are going to try.
There was no opportunity cost to be paid to fix the healers because that was never on the table and hasn't been publicly mentioned.
They tried to balance them - in the simplest possible manner I should add, by making them very similar. And they got a resounding success at the expense of making fun jobs.
This of course might be an artifact of the official translation, as it's just one word, but if the word choice of 'balance' in the English media was faithful to what they intended to communicate, it is telling.
Last edited by PondHollow; 07-29-2020 at 08:45 AM.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway




[Sarcasm]
No man, don't you see?
Taking away DPS skills would lead to the most intense version of the healers yet, because in order to contribute to the groups DPS you need to autoattack like a maniac.
Can you imagine how RAW it'd be if all the healers suddenly needed to chase the boss and live inside melee range?
Highly dangerous!
Most excellent!
[/Sarcasm]
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